freezing when going into limbo


(RAV3N) #1

hey

started using radiant yesterday and have made a few test maps with buildings etc. and they went fine but today i tryed out easygen and when i had made the terrian and all and loaded the .map file in radiant i added the team_CTF_redflag and the team_CTF_blueflag and the info_team_deathmatch thing but when i put it into .bsp and played it in ET when i pressed L to go into limbo my comp just froze. so i was wondering if i had to do something extra because it was made in easygen because the two other maps i made worked fine with just those things in

oh also i put the map coordinates in and the flags arent below ground which i found causes a problem too :stuck_out_tongue:


(JonnyS) #2

Make sure you’ve set the map coordinates properly. Something like:

Mapcoordsmins: -7200 7200
Mapcoordsmaxs: 7200 -7200

Unless your map is bigger, though, other than the mapcoords not being set properly, im not sure what the problem is.


(nUllSkillZ) #3

You have to set these values in the worldspawn entity.

Edit:

Just try to search the forum for the mentioned keywords.


(Mr_Tickles) #4

You want to add the redspawn and bluespawn, not necessarily the redflag and blueflag, info player deathmatch is right though :slight_smile:
The spawns could do with being above ground.
Also, remember to put in the Key/Value combinations that JonnyS mentioned and put them in the worldspawn entity as nUllSkillZ said, you can check that worldspawn is the correct entity by looking at the classname key.

Have fun :slight_smile:


(RAV3N) #5

hmmmm i have that but it still doesnt seem to work like i said my other two maps work fine and i have set them up all in the same way so i dont understand why this one isnt working.


(MadJack) #6

Rav3n… Check if it’s really team_ctf_blueflag or team_ctf_bluespawn… No spawns = crash. Same goes with red team/Axis. I don’t know if you just made a typo or it’s actually those entities. That’s why I’m underlining that.


(RAV3N) #7

i have tried both.

also when the map loads up i found that half the loading screen stays and the other half shows the map.


(MadJack) #8

Nevermind the *blue/redflag entities. It’s only for CTF style.

Did you touch any of the stock shaders that comes with ET? That’s what is smells like.

Not to crash in limbo you need:

mapcoordsmins, mapcoordsmaxs (notice the “s”) that HAS to be a perfect square.
info_player_deathmatch
team_ctf_bluespawn
team_ctf_redspawn

AFAIK, these, properly set, shouldn’t crash limbo menu. After the crash, bring the console down, if you can, then scroll up and check for red messages or anything that looks like an error. That error msg will be several screens up if any.


(RAV3N) #9

these came up in red

file not found scripts/entrance.arena
ERROR no tracemap found for map
ERROR no “script_multiplayer” found in map

im guessing i found the problem?


(Victorianetza) #10

um, you should add script multiplayer (using thr Radiant) and write this:

key: scriptname
value: game_manager

then when u are making ur script for the map, this is the first thing u should add in it


(MadJack) #11

The .arena file is only there for campaing description. That will not crash the limbo.

Tracemap is for mortar, environment effects, arty and air strikes. Shouldn’t crash the limbo.

script_multiplayer is mostly something that you need with using scripting. Setting objectives, timelimits that kind of stuff. It is NOT mandatory for basic scripting like simple constructible stuff but always a good thing to have, just in case. I doubt this is what is causing your problem, though it is possible if you have a game_manager in you script file, having a missing script_multiplayer could crash the limbo menu.

Also, in the console, check for white text that begins with *** or something similar… Usually errors are “highlighted” this way though these are script related problems iirc.

HTH


(nUllSkillZ) #12

You can generate a tracemap by loading your map, opening the console and type:


/generatetracemap

Hmm, Limbo should work without the “.arena”-file.
But to make sure you can open an existing one, edit it and save it as “mapname.arena” in the “/scripts”-folder.


(MadJack) #13

If you want to make a tracemap, as nullskills pointed out, you have to type: /developer 1 before you /generateTracemap


(nUllSkillZ) #14

Just came to my mind.
I’ve written a short tutorial:
http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6943&highlight=basic


(RAV3N) #15

hmmmm just made another quick map without using easygen and that works fine :S


(TerraForma) #16

I had the same bug… one compile everthing works fine ! at the next time the limbo crashes like the mapcoords are not right or set. BUT if I wait a few seconds (musing about my problem :banghead: ) the limbo appeares …!?

greetz