[QUOTE=rookie1;410420]I’m a retail box or Digital full game type guy .But I was reading an article in the latest (Jan 2013) PC Gamer Magazine
“…The $60 you’d spend on Assasin’s Creed 111 will go a long way in existing free-to-play games like World of Tanks.
If the latest wave of free releases can maintain that level of value,it will become increasing difficult to justify laying big bucks for big release.”
Just tought interesting to mention.
and buy PC Gamer magazine for full article and more ;)[/QUOTE]
But single player games aren’t going to convert to F2P and honestly most MP in games is an afterthought, niche thing, included because it’s expected and gets played for a few months until the next game comes out. I don’t think $60 retail is going anywhere.
I’m quite happy to spend $60 to avoid all the messing around. They can keep cosmetic items separate and continue to charge for them but game related items I’d like be purchasable in a complete bundle and for the life of the game. Making that happen at a traditional retail price point just makes it seem like you buying into a complete game rather than getting the shell for free and then adding bits here and there over the course of time.
Revenue from server rental and lets say PRO clan features (as I think it would be a mistake to totally lock out clan stuff at the entry level) could be made by allowing user cosmetic mods and taking a cut.
Maps and most modes I would say should be free updates. It makes the F2P product more rounded, attractive and most importantly complete. Other modes like challenges or single player content that can be used to grind coins etc could be charged for as it would be optional and not impact the wider community.
Hopefully we see something new from SD. To have the infrastructure there with the three SD companies it would be a shame if they went with some vanilla system,

