I have a nice map concept (IMHO), but it occurred to me that frame-rates might be a problem for this map. I’m a noob, but I understand that the amount within view affects frame-rates when playing.
From a key point in the map I have in mind, you would be able to see roughly 70% of the entire map, and I wasn’t sure if that would render it unplayable.
So, hoping for opinions, here is a quick and easy visualization that describes a very similar problem:
Imagine the first half of Fuel Dump, where the Allies build the bridge while the Axis looks down upon them from the ridge. Now imagine that there is no hill in the middle of the map, so that from the Axis ridge you can see the entire valley, all the way to the Allied spawn at the tunnel mouth.
Now, imagine that the valley is filled with tree models. Would the frame rates be acceptable when looking down from the ridge, or would this be too much?
How about if the valley was 50% longer, and still filled with trees, would it still be playable?
Thanks for any opinions.