How do the frame rates compare when i test my map
to when it is played on a server.
the numbers are great when i test on my computer 285-333 fps
does this mean it will be good when the map goes multiplayer?
Thanks JR
Frame rates when i test my map?
I think that the tris and verts counts are a better indicator than FPS when developing a level.
You may get 300 FPS in a map that has 60,000 verts in view when you are by yourself, but players with older machines will grind to a halt.
I shoot for around 40,000 verts from any viewpoint as a goal - there are places in Fueldump that can hit that number and it plays fine for almost everyone.
I like to keep the tri count around 25-30k in an empty map, but if it goes a bit over in a spot that is not frequently visited it’s ok. Then it should be playable on low end PCs too.
Tris are the first and most important indicator in building stage of the map.
But there are many other things that affects in FPS. That’s why FPS is the most important indicator. But not when you test alone. When you arrange test games with full servers (you have to do these anyways to get gameplay right) check the FPS in every spot on spec mode, and ask the players what kind of FPS they are running.
One thing worth thinking about is where the action is. Even if you have 10k tris but all the players and explosions and stuff can be seen in one view the performance can suffer badly when the action is the hottest. This is especially on big servers. If you plan accordingly you can divide the action in separate areas that are visblocked from each other to half the action in one area. Eg. two different routes, no big areas where everyone go etc., examples are found in every popular map. The ingame stuff is what can make the biggest hit in performance in big servers.
Try to minimise the amount of explosions and players in one sight, but don’t let it ruin the gameplay thought.
Wise man once said. FPS is teh king! 
As above. And I can add:
Command: r_showtris 0
Default value. No trangles are displayed.
Command: r_showtris 1
Displays triangles that can be seen.
Command: r_showtris 2
Displays all triangles that the engine is rendering. Even the ones that cannot be seen.
I use 2, and I make sure that not too many trangles are drawn.
Hi again ,
i have about
67,000 total meta verts and
26,000 total meta tris
i used easygen for my outdoor terrain and with the command r_showtris 1
there are triangles everywhere.
yet the map is broken into relatively small areas.
if i remade my outdoor (mountains/hills) with brushes i could cut the number of triangles in half or more.
would it be worth it do you think?
Thanks Jr^^
is there a command that will give me a count of tris and verts from any view?
/r_speeds 4
Then open console and it displays the information of what you are currently looking at.
Turn around check again, move location check again… Rinse & repeat.
/r_showtris 1 is only handy for checking if T-juncs were handled properly. when your checking performance FPS wise then go for r_showtris 2 then you see everything your computer is rendering at that point. Then you can check if you can improve how the map is split into portals.
Hi again,
when i use r_speeds 4 the highest numbers i get are
20,000/,22,000
most areas are lower than this around 10,000/14,000 or lower
i think i will be ok with my frame rates because when i compare the stock maps to mine
rspeeds and fps wise the numbers in my map are usually better.
but i still have tons of work to do on it
and as they say the proof is in the pudding.
thanks for the reply’s
im sure ill need help again soon