Fragmovie(with Fletcher)


(T0K_) #1

Here is my first fragmovie:

Opinions?


(Szakalot) #2

good stuff, nice frags.

I’d like to see you try to utilize jump-throwing more, as it expands your abilities in getting impossible throws done.

somethings I noticed in ur gameplay:

  • don’t use heavy melee attack to gib!
  • don’t stair at the generator wehn planting c4/reparing : )

(T0K_) #3

@Szakalot ty for the comment :slight_smile:
(Sry bad english) I had some kills with jump-throwing but it needs more than 10 seconds to understand the complexity of the move or there was luck then i prefered to show the most “visual” frags


(Szakalot) #4

[quote=“T0K_;27813”]@Szakalot ty for the comment :slight_smile:
(Sry bad english) I had some kills with jump-throwing but it needs more than 10 seconds to understand the complexity of the move or there was luck then i prefered to show the most “visual” frags[/quote]

There are three basic things about sticky-bomb jumping:

  • jump forward (or long jump forward) - this is to increase your throwing distance and throwing speed. Best used offensively to push people back into cover so that you can come close. Serious drawback when in the open as jumping at people who shoot at you rarely ends well
  • jumping up - this is the most optimal way to throw the sticky bomb. by jumping up you can compensate with aiming downwards - this will make your sticky fly in a flat arc for the close distance engagements: flat arc maximizes the chance the enemy will get in touch with the sticky; also blowing up sticky’s mid-air is preferable to blowing them up low on the ground, as it makes it more likely the splashdamage will not hit any cover that would prevent damage. It also makes your throws more forgiving (overshooting is less likely to go above the enemy’s head)
  • jumping backwards - this type of jump can have two uses: area denial and tricky throws
  • area denial is achieved by the sticky flying at its slowest speed, by throwing a sticky in this way you maximize the time the sticky spends in your desirable ‘killzone’ (also fine by throwing sticky while moving backwards). Incidentally, this works the best when moving away from pursuing enemies. If someone is chasing you, you can turn corner and throw sticky at it, by jumping backwards you give the sticky more time to damage the enemy before it will fall to the ground in a likely useless spot
  • tricky jumps - best examples are chapel 3rd obj fences and underground 1st obj roof. By jumping backwards you maximize the arc the sticky is flying at, allowing you to ‘bend’ the corner better, than if you just threw it standing. This way you can throw the sticky over the fence and have it drop down soon after, rather than overshoot your targets.

Yeah… I play Fletcher a lot


(T0K_) #5

Thank you for your help, now i think i will try to make a fragmovie with sparks