Fraggers nade is op


(INF3RN0) #21

Abilities will always be easier than shooting- that’s beside the point, but in some cases certain abilities are just too effective all of the time compared to others. Fraggers nade removes all skill by allowing you to cook the nade so that it blows up instantly and then adds a very large radius to boot so that you don’t need to be that accurate. This is the issue, which is why I think cooking needs to lower the blast radius by up to 50%.

Otherwise if I had it my way abilities would be more oriented towards debuffs and less towards flat damage. I’m still all for potentially buffing abilities overall through real-time cooperation and coordination aka merc synergies.


(sunshinefats) #22

You mean kinda like what they did in Brink?


(INF3RN0) #23

Brink wasn’t synergies, it was buffs. I’m referring more to combining different abilities in real-time to achieve a variety of more unique and impacting results.