Can you give fragger back his grenade?
Its in his name! its like taking away his personality of Pineapples!
anyone agree?
post your opinion
Fragger's missing testikle
I think OP means his second pineapple is lost in space now…poor old man is a cripple…give him some luv!
Ik xD @FalC_16 but giving him 2 nades would only encourage fraggers to mindlessly start spamming again
well well…they also took away his favorite BR-16 by nerfing it to the stone age. Maybe it had to be done. Tbh I am also quite unhappy now about him.
1 Grenade with a 16 second cooldown is plenty, that’s almost 4 grenades per minute.
You’re effectively getting one grenade for each spawn wave.
[quote=“Watsyurdeal;103725”]1 Grenade with a 16 second cooldown is plenty, that’s almost 4 grenades per minute.
You’re effectively getting one grenade for each spawn wave.[/quote]
This. In the long run you get much more pineapples for your buck.
[quote=“Watsyurdeal;103725”]1 Grenade with a 16 second cooldown is plenty, that’s almost 4 grenades per minute.
You’re effectively getting one grenade for each spawn wave.[/quote]
This exactly. I’ve played Fragger more than anybody and I have zero issues with the change. You lose the ability to throw multiple grenades into an area but gain the ability to always have one up for a wave. Which is VERY good in Stopwatch and pretty good in OBJ.
[quote=“Amerika;103759”][quote=“Watsyurdeal;103725”]1 Grenade with a 16 second cooldown is plenty, that’s almost 4 grenades per minute.
You’re effectively getting one grenade for each spawn wave.[/quote]
This exactly. I’ve played Fragger more than anybody and I have zero issues with the change. You lose the ability to throw multiple grenades into an area but gain the ability to always have one up for a wave. Which is VERY good in Stopwatch and pretty good in OBJ.[/quote]
I agree with you on the amount of grenades over the time of a round, but what’s your opinion on the recent changes regarding the blast radius/damage?
Thank you in advance ! 
[quote=“Watsyurdeal;103725”]1 Grenade with a 16 second cooldown is plenty, that’s almost 4 grenades per minute.
You’re effectively getting one grenade for each spawn wave.[/quote]
17 seconds actually 
[quote=“Haki;103768”][quote=“Amerika;103759”][quote=“Watsyurdeal;103725”]1 Grenade with a 16 second cooldown is plenty, that’s almost 4 grenades per minute.
You’re effectively getting one grenade for each spawn wave.[/quote]
This exactly. I’ve played Fragger more than anybody and I have zero issues with the change. You lose the ability to throw multiple grenades into an area but gain the ability to always have one up for a wave. Which is VERY good in Stopwatch and pretty good in OBJ.[/quote]
I agree with you on the amount of grenades over the time of a round, but what’s your opinion on the recent changes regarding the blast radius/damage?
Thank you in advance ! :)[/quote]
It’s really, really hard to gib now. The damage is great for killing, but you gotta chase after your kills, especially if a Phoenix was one of them, or there’s a medic nearby.
[quote=“Haki;103768”][quote=“Amerika;103759”][quote=“Watsyurdeal;103725”]1 Grenade with a 16 second cooldown is plenty, that’s almost 4 grenades per minute.
You’re effectively getting one grenade for each spawn wave.[/quote]
This exactly. I’ve played Fragger more than anybody and I have zero issues with the change. You lose the ability to throw multiple grenades into an area but gain the ability to always have one up for a wave. Which is VERY good in Stopwatch and pretty good in OBJ.[/quote]
I agree with you on the amount of grenades over the time of a round, but what’s your opinion on the recent changes regarding the blast radius/damage?
Thank you in advance ! :)[/quote]
Actually, I have not played Fragger since the changes. I’ve been sort of doing “side projects” with other mercs and weapons. I had actually forgotten about the blast radius change. I will play him this weekend for sure and we’ll see.