So I don’t play them a lot, however, from what I have experienced and seen Fragger still has an edge on Thunder. When it comes to killing Fragger is more efficient than Thunder.
Firstly the stats.
So Thunder has 160hp, ten more than Fragger. This isn’t really that much, although sometimes that is the difference between life or death, but then Fragger has 10 more movement speed. How much does movement speed matter really? It could be the difference between you ducking around the corner to the healing station. I think we are at a draw currently.
As for primaries Fragger has access to the K-121, BR-16 and the M4A1.
Thunder has access to the MK-46, STARK-AR and the TIMIK-47.
K-121 has higher damage than the MK-46 however, it does have a much lower rate of fire and magazine size. It does have a quicker reload time. My personal favourite is the K-121.
The BR-16 has slightly less damage than the STARK AR and less RPM. It does have a slightly quicker reload time and a bigger magazine. I don’t really use burst weapons that much but on paper, the STARK AR seems to have the upper hand.
The M4A1 and the TIMIK-47. Almost exactly the same. I haven’t used the TIMIK much but some people swear by it and on paper it seems to be better although I think the recoil is higher.
Weapons Stat Sheet - http://dirtybomb.gamepedia.com/WeaponStats
So what I can conclude so far is that it is very even and seems as though Thunder might be pulling ahead. However now the abilities.
Frag grenade has a max damage of 180 and a cool down of 17seconds. It can be cooked and bounces off of walls ect.
The Concussion grenade has a cool down of 17 seconds also, cannot be cooked and has no damage.
In my opinion the frag grenade just works better. With the concussion grenade, you can avoid the effects by looking away ect. However, you cannot do such a thing with a frag grenade. The concussion requires different thinking, as you might be hindering your team by using it rather than helping them. The frag grenade just blows enemies (and possibly yourself) up, so there is no chance for hitting your team with it. You have more control over your frag grenade, because you can cook it. This allows you to throw it further, closer, ect. Lastly, the frag grenade kills people. Directly. No fluffing about trying to attack them after they have been concussed (or not concussed). There is less room for catastrophic errors, for failure.
In my opinion Fragger can just kill better than Thunder. He can 1v1 u m8, get rekt son and even make you a new asshole, asshole. Let me know what you think and which side you’re on.
Fragger still more efficient than Thunder
I get your thinking, Thunder is much more team-work based than Fragger.
Although his nades just seem too weak and unconsistent.
I don’t get why they have the same CD as frag nades, they’re meant to be a fight initiator not a “kill every so often”.
Idk what to say about them except they’re not reliable and best case scenario is just a 2 seconds partial blind.
I feel like he’s not as bad, but the more i play as him, the more he seems underwhelming.
I think it’s been a well known problem that Fragger literally does everything better than thunder. The only thing Thunder can do that Fragger can’t is disable deployables through walls.
The thing with conc grenades is that a lot of people mainly bring up that they can’t be cooked, in my opinion them being uncookable but faster to detonate makes fighting as and against Thunder a different story.
The whole blinding effect of his concussion grenades is completely inconsistent. Playing both as Thunder and against I’ve had the following happen.
Being behind a deployable wont blind you even if you are looking at the grenade, Being blind still lets me see where I’m being hit from see enemy healthbars after damaging them even when no Recons are on my team, blinded when not facing the grenade, not blinded when facing it, Indicator that shows when you hit enemies still popping up.
This is weird as I’m pretty sure with enemy Redeye’s smoke grenades you can’t see if you’ve hit an enemy or at least not know how much health they have, making shooting blindly into his smoke a bad idea.
SD should just reintroduce how they limited a player’s mouse control based on how close they are to the blast and keep the blurring wonky vision effect since it also increased in severity based on how close one is to the center of the blast of the grenade along with the EMP.
Allowing Thunder to rush in quickly after a grenade is tossed without blinding himself, and enemies at least able to use WASD to align themselves to fight back.
I find it funny that people questioned Thunder’s effectiveness in comparison to Fragger but once released with this original effect people complained about a character who has the ability to make his enemies vulnerable rather than outright kill them, but once in Play people horded to say that it’s not fair for an ability to affect mouse sensitivity.
Another funny thing is that Dazzler, the merc that was around before being split into Thunder and Fragger still has his flashbangs that can be brought up available via console commands as grenade_02.
When it comes to blind, are actually much more consistent than Thunder’s, having a max range, no effect at all when not directly looked at and only affecting if you’re actually looking at the thing.
My thought on them being back to mouse sensitivity reducing and vision blurring grenades is because a Concussion Grenades and Flashbang are two different things entirely with the same purpose of disorienting someone but them having a blinding effect just doesn’t fit with what they’re categorized as, I’m not a big gun expert but giving something a name and not the proper effect isn’t right, even when “suffering from a concussion” is shown differently in many games, the most commonly has been Blurred vision and impared movement, one way or another.
And don’t even get me started on the MK46 being swapped with the K-121, the K-121 was actually seen as the worse of the two before but was gradually buffed to actually not being all that bad but the MK46, compared to how it was before is a shadow of it’s former self and SD really should either swap them back and buff the MK46 to be reasonable, or at least update Thunder and Fragger’s Profile Pictures to show their current LMGs.