Fragger Needs a Buff Hammer Smack on the Head


(bubblesKeyboard) #1

So Fragger is great and all but his inability to reproduce ammo makes him very weak compared to Skyhammer. Although I understand he has 2 frags that regen fast, I just don’t feel it compares to Skyhammer. His inability to reproduce ammo makes his longetivity and ability to rack up frags for prolonged periods of time make him a poor choice IMO.

Although they may be some of you that feel differently, I feel Fragger’s nades are under powered. Of course this is coming from someone who mains Skyhammer (and the OP Aura) so naturally his nades feel less powerful. However, an air strike has the ability to take out an EV while 2 nades do not.

Overall I feel like he is completely outperformed by Skyhammer, not to mention Sky’s ability to use his air strike marker as a nade indoors (which is pretty much where you need to throw nades in the first place - confined spaces don’t allow the enemy to run from them).

A fix may be to give him a more powerful gun, or more health/armor/defense. Perhaps even giving him the ability to provide ammo for himself through ammo packs, but make the packs fewer and have longer regen than Sky’s.


(Thai-San) #2

[left]I don’t have the feeling that Fragger is underpowered.

  • His grenades do really good damage and kills everything within 3-5m. The fact that he can throw two of them gives him the ability to clear a room without even entering it and cleaning the rest afterwards with his LMG.
  • The health/Armor/whatever he has is pretty good too. I usually play as Sawbones (I just love playing medic, but I can’t quiet handle the Dirty Bomb shotguns) and I never stand a single chance in a one on one with him. He’s just a huge bullet sponge, at least for me.
  • And don’t you dare let him get near a turret :wink:

In my opinion Skyhammer is just overpowered. His gun is damn accurate, does good dmg. He has good health, can supply himself ammo and his airstrike is just amazing. And it feels like many players agree silently to me as most of the matches I played in are just overflown by skyhammer players (5v5 yesterday: Me as sawbones and the rest of my team as a bunch of Skyhammers. The enemy had like 3 of them too) and like half of them are lone wolf rambos who only drop ammo when they self are out of ammo.

But on the other hand: I’m pretty new to Dirty Bomb. Maybe I’m wrong.[/left]


(Eox) #3

You can time your grenades with Fragger by holding your skill button. Once you know that, you can make a rampage.


(Thai-San) #4

Pre cooking grenades is a thing in Dirty Bomb? Wow, good to know!


(irishrOy) #5

Ha!
Yesterday played vs. a team full of Skyhammers (3-4 skyhammers) and in my own team we had 3x Vassillies trying to attack on the offense on Chapel with the EV-tank…

Needless to say we couldn’t even repair the EV within the first 5 minutes, because of constant airstrikes.
And when it was repeaired, we couldn’t make more than 20-30m because of airstrikes.
And me and 2 other guys were pushing, but 3 vs. 4 skyhammers isn’t gonna work, if one team has to stay near an objective all the time…


(intenseRuby) #6

Skyhammer wasn’t the problem there. Your team was doomed from the start.


(Thai-San) #7

Yeah, a good composition is key. But that doesn’t change the fact that most of players prefer sky hammer over a merc that the team actually needs.
One time I played as Arty 'cause we had two medics and two Fraggers and I thought “hey, we need ammo to shoot the enemy” But halfway though the match I noticed that the two medics and one of the Fraggers changed to ****ing Skyhammer.

He’s like the Soldier in Team Fortress 2. He’s good (maybe too good) so everyone wants to play as him.


(Amerika) #8

[quote=“ThaiSan;4891”][left]I don’t have the feeling that Fragger is underpowered.

  • His grenades do really good damage and kills everything within 3-5m. The fact that he can throw two of them gives him the ability to clear a room without even entering it and cleaning the rest afterwards with his LMG.
  • The health/Armor/whatever he has is pretty good too. I usually play as Sawbones (I just love playing medic, but I can’t quiet handle the Dirty Bomb shotguns) and I never stand a single chance in a one on one with him. He’s just a huge bullet sponge, at least for me.
  • And don’t you dare let him get near a turret :wink:

In my opinion Skyhammer is just overpowered. His gun is damn accurate, does good dmg. He has good health, can supply himself ammo and his airstrike is just amazing. And it feels like many players agree silently to me as most of the matches I played in are just overflown by skyhammer players (5v5 yesterday: Me as sawbones and the rest of my team as a bunch of Skyhammers. The enemy had like 3 of them too) and like half of them are lone wolf rambos who only drop ammo when they self are out of ammo.

But on the other hand: I’m pretty new to Dirty Bomb. Maybe I’m wrong.[/left][/quote]

As mentioned above you can pre-cook nades as Fragger which is insanely powerful. Especially when facing a medic on the enemy team who has their healing aura turret and a team is entrenched and using that properly. You know they are in there and are going to be near that thing so you can cook a nade and throw it under their feet and they have no chance of getting away. Also, as Fragger all you need to do is memorize where the ammo chests are on the map or simply ask in voice chat or V-2-2 for more ammo and he’s just a beast.

Skyhammer is really good when taking out the EV but the airstrike otherwise is pretty “meh” It’s pretty easy to predict where it will hit and you can easily avoid it as the AoE isn’t very big and there are multiple audible and visual cues.

I’ve been playing mostly Skyhammer and Fragger and Fragger is definitely the better of the two in most common situations and is clutch as hell with nades. People trying to defuse but you don’t want to get shot first? Cook a nade and throw it in the area. You don’t even need to see that people are there. It’s pretty awesome and possibly too powerful.


(sleeepy) #9

I understand we have a lot of new people here so let me just say this: Fragger is the best merc in the game.

He’s got a ton of HP, the strongest automatic gun, enough ammo to kill the entire enemy team without reloading and 2 nades that can insta-kill several players with no warning if cooked properly.

I think the cooldown nerf to his nades has finally put him in a good place so please don’t try to buff him back to his old strength.


(bubblesKeyboard) #10

Oh right I totally forgot I was using an LMG and I was using a loadout with an M4A1 for him. Does he have more HP than Skyhammer though?


(bubblesKeyboard) #11

[quote=“Amerika;4985”][quote=“ThaiSan;4891”][left]I don’t have the feeling that Fragger is underpowered.

  • His grenades do really good damage and kills everything within 3-5m. The fact that he can throw two of them gives him the ability to clear a room without even entering it and cleaning the rest afterwards with his LMG.
  • The health/Armor/whatever he has is pretty good too. I usually play as Sawbones (I just love playing medic, but I can’t quiet handle the Dirty Bomb shotguns) and I never stand a single chance in a one on one with him. He’s just a huge bullet sponge, at least for me.
  • And don’t you dare let him get near a turret :wink:

In my opinion Skyhammer is just overpowered. His gun is damn accurate, does good dmg. He has good health, can supply himself ammo and his airstrike is just amazing. And it feels like many players agree silently to me as most of the matches I played in are just overflown by skyhammer players (5v5 yesterday: Me as sawbones and the rest of my team as a bunch of Skyhammers. The enemy had like 3 of them too) and like half of them are lone wolf rambos who only drop ammo when they self are out of ammo.

But on the other hand: I’m pretty new to Dirty Bomb. Maybe I’m wrong.[/left][/quote]

As mentioned above you can pre-cook nades as Fragger which is insanely powerful. Especially when facing a medic on the enemy team who has their healing aura turret and a team is entrenched and using that properly. You know they are in there and are going to be near that thing so you can cook a nade and throw it under their feet and they have no chance of getting away. Also, as Fragger all you need to do is memorize where the ammo chests are on the map or simply ask in voice chat or V-2-2 for more ammo and he’s just a beast.

Skyhammer is really good when taking out the EV but the airstrike otherwise is pretty “meh” It’s pretty easy to predict where it will hit and you can easily avoid it as the AoE isn’t very big and there are multiple audible and visual cues.

I’ve been playing mostly Skyhammer and Fragger and Fragger is definitely the better of the two in most common situations and is clutch as hell with nades. People trying to defuse but you don’t want to get shot first? Cook a nade and throw it in the area. You don’t even need to see that people are there. It’s pretty awesome and possibly too powerful.[/quote]

Most newer players use Sky first because that’s the merc they enter the tutorial with and naturally its the most comfortable with a role that doesn’t stray far from any other basic FPS.


(mf-) #12

LOL!

Fragger is still the most broken OP merc in the game.

Fragger has insta-gib cooked nades with low cooldown, best gun in the game BY FAR, high HP and the gun has so much ammo its not rare to take 3-4 before having to reload.

Skyhammer is a ammo-dropping, massive cooldown arty class. FYI, arty barely works against people who know to move out of the way.

The guy needs his frag nades massively nerfed or his primary weapon nerfed!


(bubblesKeyboard) #13

You guys really think the MG is OP?


(Swanidius) #14

Fragger is the most OP class in the game. no question about that


(bubblesKeyboard) #15

Alright, I stand corrected!
@MissMurder close thread pretty please


(Szakalot) #16

no close, lets keep talking about how OP he is.

Playing fragger got me highest k/d i’ve yet to get in the game, he is just insanely good; you can take a shotgun to the face and laugh at the pitiful light mercs jumping around you like a bunch of kids around a TITAN.

Instead of using ‘q’ or whatever it is to use the nade, select ‘4’ and go from there.

Typically, 3 sec cook is optimal in most situations, little less if you are throwing far distance.

If you want to throw it in someone’s face, cook it up to 3.5 sec and laugh as they try to dodge.

I feel like nade cooldown did little to reduce his OPness. Perhaps a bit less spammy, but just as powerful, I’m definitely hoping for nades to be debuffed a little, either by going down on their splash radius, nade velocity, or gib capability.


(Reddeadcap) #17

He’s an assault, this weekend he was the only assault available, as someone who has mainly used Fragger, I find his grenade’s fine, especially when I got used to cooking them before throwing for closer enemies, as an Assault he has the most health, of the 4 assaults available he’s second to thunder and rhino who focus more on their rapid fire lmg/conc grenades and minigun, He has more health than Nader who has 6 untimed grenades in a grenade launcher, able to fire them at longer distances.

[quote=“Swanidius;5115”]Fragger is the most OP class in the game. no question about that[/quote] Is it because of his high damage output, grenades and health? If so its because he’s an Assault, they’re meant to take a lot of damage and throw it back.

[quote=“Szakalot;5152”]no close, lets keep talking about how OP he is.

Playing fragger got me highest k/d i’ve yet to get in the game, he is just insanely good; you can take a shotgun to the face and laugh at the pitiful light mercs jumping around you like a bunch of kids around a TITAN.

Instead of using ‘q’ or whatever it is to use the nade, select ‘4’ and go from there.

Typically, 3 sec cook is optimal in most situations, little less if you are throwing far distance.

If you want to throw it in someone’s face, cook it up to 3.5 sec and laugh as they try to dodge.

I feel like nade cooldown did little to reduce his OPness. Perhaps a bit less spammy, but just as powerful, I’m definitely hoping for nades to be debuffed a little, either by going down on their splash radius, nade velocity, or gib capability.[/quote]
Dont really see why, I’ve taken into account that if I see I should expect them to use their ability and fight them accordingly, or not fight a Merc alone.


(bubblesKeyboard) #18

He’s suposed to be a slayer, so dont be surprised if you can actually slay with him. An OP class would be a class that is good at something it isnt supposed to, such as Aura and her unlimited healing station making her a demi-god in a 1v1 gun fight due to her ability to regen faster than most if not all gun’s dps. However this, and your idea of Fragger being “OP” is a discussion for another thread. It is clear that Fragger does not need a buff which is the topic of this thread. So please, @MissMurder .


(Szakalot) #19

thats a new definition of OP that you are introducing here.

Why not keep the definition simple: OP as something that is… overpowered. That is, picking Fragger will contribute to your team’s winning chances significantly more than picking any other merc.

This is clearly true at the moment, and only more so for comp play.


(bubblesKeyboard) #20

Not the point of this thread.