Fragger grenades


(Docrom) #1

How about a nerf on these ridiculous things ?

I mean people can reach 40 kills on one side only by throwing nades and not aiming with the weapon at all, this is just ridiculous. Nerf the damage or something.


(Conqelson) #2

Contrary to your belief, cooking and throwing does require timing and talent. The damage is deserved, if anything, it’s Skyhammer’s air strikes that don’t require any skill and wreck whole teams.


([eXo]Deeds) #3

Lol… Sorry… Just lol


(-0wnage-) #4

Let me guess, you want the pre-nerf Phantom back too? Where’s your sense of adventure, it actually isn’t even that hard to move out of the way, I dodge at least 80% cooked nades.


(Monty) #5

It is true that Fragger’s granades require skill to use them to their fullest. Namely to know when to ‘cook’ your granades, which involves predicting the movements of your opponents.

But you are entirely wrong with your statements regarding Skyhammer’s airstrike. There is an incredibly long recharge timer after each throw, and if the player behind the Skyhammer does not know how to throw and when to throw; the ability becomes largely useless.

Now, it is true that just by being lucky can result in wiping out the entire enemy team, but when a Skyhammer does it twice, or thrice, or quadruple times in the span of a single match: we are not dealing with luck anymore.

You need to know where to throw and at what angle to ensure that your airstrike falls behind the enemy’s backs and will go off in the right direction. Not to mention that you need to be observant of the enemy’s exact positions to know when it is the right time to throw.

In otherwords, if you are not skilled enough; if the enemy doesn’t notice your airstrike, it might fall outside of the useable map, or there might not be even be a single soul to witness the explosions.

So yeah, it is possible to score lucky kills with all weapons… But to do it reliably, each of them still requires experience and skill to a point where to an outsider it might seem like a cheap, overpowered thing. Heck, the game is still in beta, so there are bound to be balance issues to be handled… But I do not consider Fragger’s granades to be one of them.

After all;

  • Two granades
  • With a long timer
  • When cooking them leave the fragger vulnerable
  • And keeping distance to teammates against a skilled Fragger will reduce all granade related deaths

(ATTEM) #6

It has been nerfed enough since closed beta.


(Indefinite) #7

I keep seeing all these posts like this and it’s making it really difficult to take what anyone says here seriously. Phantom needs massive buffs, M14 isn’t good enough, Vassili is OP, Aura is too hard to kill, fragger nades killed me without any aim, etc. … Probably just going to take a long break from reading the forums.


(XavienX) #8

Ok, I disagree with the OP, but comparing this to Phantom? Really man.


(titaniumCrouton) #9

Eh…balanced or not I personally still hate fragger nades. There the one skill in this game that you have 0 option to dodge realistically. It’s just there and boom. Nothing you can do. At least other things can be ran away from or have some form of counter play.

Doesn’t help you can’t dodge them+it insta gibs you…Perhaps take the insta gib away? People bitch about Vas headshot gibs, so I feel like bitching about the undodgable, insta AoE gib.


(Docrom) #10

If you play Fragger on public for 2 hours you will be able to throw perfect grenades. I was playing him on public during the closed beta and it was already ridiculous to me. Or atleast put some restrictions to the matchmaking because stacking 2 fraggers + 1 nader shouldn’t be allowed.

A merc shouldn’t be allowed to rely only on his ability, it’s a FPS not a moba… :disappointed:


(Amerika) #11

Everyone relies on their abilities. That is kind of the selling point of each merc. You will get quite a few grenade kills with Fragger if you throw right, cook right and the other players didn’t see you starting to prime a nade. Same with Skyhammer with his airstrikes that can get quite a few people consistently if you know where to place the strikes so that they aren’t as noticeable. Nader nades will get tons of kills. Rhino will kill almost exclusively with his ability. Kira gets probably the most kills out of any merc not named Rhino using her ability correctly due to it’s speed and small CD (and she can still give you ammo) if the map isn’t indoors. Sawbonez won’t get kills with his abilities but he can keep himself up and others then kill you.

A mercs abilities being good are kind of the point. Hell, some people consider Phantom’s abilities bad and my highest kill Obj mode games have come using him (79 and 81 kills) and it’s almost entirely because his cloak/shield let me always start out with more HP/bullets or put people into bad spots or let me get the first shots in or let me escape when I wouldn’t have on any other merc. And no, I don’t melee only and barely touch melee overall.

Also, for reference and to challenge your “40 kills” statement above, here is me playing Fragger last night in an Objective pub. 14 kills out of my total number of kills were with a grenade. So that’s 22% of my kills were due to grenades…and that’s with me having many hours knowing how to use them on a grenade friendly map. These are pretty standard numbers for a pub.


(CCP115) #12

Grenades are really strong.

But a 40 second cooldown? It’s so freaking long, I feel as though that balances it out a LOT.


(Vulcan) #13

Fraggers nades are very powerful, Yes. But Fragger only has one Ability which is the Nades, Nader has 6 Nades with a full ability, and they explode on contact to players (Not sure about Fragger’s). Fragger’s nades do indeed require a good amount of awareness, skill and timing to use, You cook them for one second to long and you’re dead, one second too soon and you dont get the kill. And you have to compensate for where the enemy is, How far away they are and if One nade will kill them, because a lot of the time, one Nade won’t do it. You arent wrong in saying his nades are strong, But they arent overpowered either. If you got hit with a cooked nade in real life you would most certainly die, The fact that some Mercs can survive one nade (Rhino can sometimes survive Both nades) is already good enough. You should be able to tell if a Fragger is cooking a nade to kill you, and if you die to them then that’s your fault, not the “Overpowered Nades” (If a Fragger ducks behind a wall, you can pretty much guarantee that he’s cooking a Nade to kill you, in which case back up and wait and/or go around and flank him.)


(Samniss_Arandeen) #14

[quote=“extravagentBypass;65678”]Grenades are really strong.

But a 40 second cooldown? It’s so freaking long, I feel as though that balances it out a LOT.[/quote]

38 seconds. IMHO, a bit too long even for something that powerful and versatile. Either make it headshot capable (cooking them so they airburst at head level) or knock it down to 25 seconds.


(Amerika) #15

I honestly think grenades are in the perfect spot for Fragger right now. I wouldn’t want him to be able to have a shorter CD on them but I also wouldn’t want a longer CD. And SD definitely changed something with how explosive damage works. I’m pretty certain explosive damage used to go through players/bodies in the past and I’m fairly certain they do not now. You used to easily get 4-5 kill grenades pretty easily if people were packed into a spot and now you’re lucky to kill 2. Just an hour ago I had what should have been a 6 kill grenade and I only got 2. They were all packed in like little sardines yet only 2 died, 2 came away with damage and the other 2 were mostly unhurt.


(Vulcan) #16

I agree, i didnt state it in my earlier post but Fraggers Nades are in a perfect position as it is. Best not to mess with it, we all saw how that turned out for Phantom.


(_retired_) #17

[quote=“Samniss_Arandeen;65831”]or knock it down to 25 seconds.[/quote]Have you gone utterly mad?! :smiley:


(Docrom) #18

[quote=“Amerika;65667”]Everyone relies on their abilities. That is kind of the selling point of each merc. You will get quite a few grenade kills with Fragger if you throw right, cook right and the other players didn’t see you starting to prime a nade. Same with Skyhammer with his airstrikes that can get quite a few people consistently if you know where to place the strikes so that they aren’t as noticeable. Nader nades will get tons of kills. Rhino will kill almost exclusively with his ability. Kira gets probably the most kills out of any merc not named Rhino using her ability correctly due to it’s speed and small CD (and she can still give you ammo) if the map isn’t indoors. Sawbonez won’t get kills with his abilities but he can keep himself up and others then kill you.
[/quote]

Skyhammer’s airstrikes are dodgeable 100% (except the well-timed SK ones), Kira doesn’t have 150HP (so it’s legit to have a strong ability besides), Rhino is useless is 80% of the situations (open maps), Sawbonez is clearly not the top-tier medic at the moment (aura and sparks are better when you pracced them a bit).

Fragger is the only one with so much PROS and almost no CONS. He’s called Fragger but yet 70% of people playing him have more than 50% of their kills relying on grenades (including myself, I won’t lie :P)


(Hazard) #19

You can choose a loadout with Unshakable? And unless he times it really well (or know the path you’re coming from), you usually can see he’s cooking it and start your escape


(Vulcan) #20

This. This right here Folks.