fps drops and comes back in wrong place


(MULKMULKMULKMULKMULKMULKMULK) #1

After a few month’s break i decided to try the game again. Now i got an issue with the fps drops. The fps starts to wobble up and down after about a round of gameplay. Weirdest part is that it stays stable and smooth as it was if i alt tab out of it. Here’s a video: https://www.youtube.com/watch?v=N845aT0m3IA

Any fixes? My pc (gtx670, i5 3570 4gHz,8gbram,win7) doesn’t have this wobbling in other games.
I have tried
-temps
-drivers/nvidia settings
-different modes
-configs
-power settings
-no hud


(WhiteWolf) #2

TRY THIS!

Hello guys/girls,

I have tried to find the fix for a couple days, but what i found out is that for me the fps drops were given by my HUD and minimap.
This is not mine, so credits to the guys who made this.
You can change this in the ShooterUI.ini folder, "MAKE SURE YOU CHANGE THAT IN “READ ONLY” in propeties.
And for my i used a costum Enigine file to, for the graphic, i have a GTX 970 but this worked the best for me so far, no more frame drops!

You can find it here: Documents\My Games\UnrealEngine3\ShooterGame\Config

Try to find this “[ShooterGame.SGUIHUDPlayer]” and make sure that you replace all the same things with the text below.

My full UI and ENGINE you can find here: https://www.mediafire.com/?5ctu8w96ezwnbl7

— HUD fix (This wil change your HUD a little bit! but you will keep your nessecery stuff) —
Full config here: http://www.taggers.eu/db/tags/2450/temporary_dirty_bomb_fix_for_fps_drops_and_lag
[ShooterGame.SGUIHUDPlayer]
NativeHUDResolution=(X=800, Y=600)
ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))
ConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA=“ChatInput”), Align=(H=HA_LEFT, V=HA_BOTTOM),Skew=-2)
ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP,VA=“Minimap”), PixelOffset=(Y=-2), Skew=-2)
IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA=“DeathInfoCard”))
ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25), Skew=2)
ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100))
ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))
MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_LEFT, V=HA_BOTTOM), Skew=-2)
ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP))
InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))
ExpCounterPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=225), ShadowOffset=(X=-1, Y=-1))
GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA=“ExpCounter”), PixelOffset=(Y=-20), ShadowOffset=(X=-1, Y=-1))
SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710))
ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA=“BadgeNotification”), PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1))
READ CAREFULLY, AND CHANGE THE EXACT STUFF YOU SEE ABOVE.

And try to find: “[ShooterGame.SGUIHUDMiniMap]”

and replace it all with:
[ShooterGame.SGUIHUDMiniMap]
m_bUseRotatingMap=false
m_FiringFadeoutTime=0
m_MiniMapScale=0
m_DisplayPlayerIconArrow=false
m_ContainerScaleModifier=1
m_DisplayFiringEnemies=false
m_DisplayMines=false
m_DisplayHeartbeatSensors=false
m_DisplayEnemies=false
m_DisplayAllied=false
m_DisplayTurrets=false
m_DisplayObjectives=false
m_DisplayPawnRequests=false
m_ClampObjectives=false
m_ClampAllied=false
m_ClampPawnRequests=false
m_MinimapPollThreshold=0
Hope this will work for you guys!
It worked sure for me and this plays allot better!


(MULKMULKMULKMULKMULKMULKMULK) #3

Tried that again with your config but no go. Game still drops after about 5-10 minutes and keeps the stupid mechanic of being stable if it’s alt tabbed.


(MULKMULKMULKMULKMULKMULKMULK) #4

gg no re