Hi all, i let me first map the other day
but it appears that the fps suck alittle :???:
Every brush was built in chaulk then the relevent faces textured, all brushes in my map are detail except for the box in which it sits.
This morning after work i took out around half the light models+light beams, i also covered the sky with a brush so now the map is all indoors, and replace the second floor alpha texture with a misc_metal so underneath can no long be seen but still not a lot of diffrent on the fps front :(.
I havent got chaulk hulling to work proper yet as when i build it over my brushes i get a HoM effect, i also havent got to grips with hint brushes, yet so havent done any.
The map even has fog which i presumed would help with fps or i’am i wrong?
I have alot of patches in the way of barriers/railings and light beams would changing these to brushes increase fps?
Or any thing else which may increase fps would be helpful.
This is the map thread :
http://www.splashdamage.co.uk/index.php?name=pnPHPbb2&file=viewtopic&t=7173&sid=a4f456290e5186f1f00bdf1703c53fb7
