Fox Beta 2


(RToiletman) #1

Hey all,

I released the second beta of my small objective map Fox.

Objectives:
Allies:
-Blow the Barricade, the Side Entrance, Gate and upper level to gain acces to the library.
-Steal the Documentation Box (DocBox) located in this library.
-Secure the Docbox in the Truck.

Axis:
-Prevent the Allies from entering the library.
-Defend the Docbox.

Secundary Objective (Both Factions):
-Axis: Defend the Forward Spawn flag/ Recapture it.
-Allies: Capture the Forward Spawn flag.

Download map here=>

http://www.pcgamemods.com/mod/18315.html

The fps in the map can go low and very low on places. Mostly in the main road. Don’t think I can fix that without changing the total map design. So you can’t look thru the whole map when standing on the main road. So sorry for this.

Mail: Toiletmanquestions@hotmail.com

Hope you like (if you forget the low fps for a sec :d)

Some Screenies:

-Toiletman-


(kamikazee) #2

It looks quite bright and flat, imho.
Allso, the models seems strangely lit. (Look at the first screenshot)

Have you used the ambient setting?


(RToiletman) #3

Yeeh :confused:


(Pytox) #4

Its quite good, but its a bit large for a good gameplay and it has not that good fps :wink:


(Jaquboss) #5

you should add more lights and optimize map


(die die) #6

screenies look good:) im gonna test it l8r


(TrashCanMan) #7

it appears you are missing some ceiling texures. see screenies:


(nikita) #8

gj toiletman
thought making normal maps are :smiley: …nvm
tj still owns but gj on map


(RToiletman) #9

TrashCanMan,

are those the only textures that don’t work? Or are there more?
And is everybody missing those textures…? Rofl.

But thanks for comment too.

-Toiletman-


(die die) #10

i have problem with those textures too.

  • the skyshader dont work for me
    the lights at aliled spwn u can walk thru, some clipweapon would fix that
    the gate at the health, ammo, is abit tricky to open
    other than that it looks nice:)