FOVSensitivityScale


(Mustang) #1

I think you’re planning to implement FOVSensitivityScale something like this

IronsightSensitivity = HipfireSensitivity - HipfireSensitivity * (FOVSensitivityScale / 2)

FOVSensitivityScale ?.? - Fail…

I’d like to see FOVSensitivityScale implemented like this

IronsightSensitivity = MAX((1 - (HipfireFOV - IronsightFOV) / HipfireFOV * FOVSensitivityScale) * HipfireSensitivity, 0)

FOVSensitivityScale 0.0 - No Scale Aim, For guys that like to aim by angle, i.e. In both hipfire and ironsight something 45° to the right on my screen requires me to move my mouse 1".
FOVSensitivityScale 0.5 - WTF Ironsight Is Too Hard, For guys that like a slight sensitivity lowering when ironsighted to make it useable for them.
FOVSensitivityScale 1.0 - Pixel Perfect Aim™, For guys that like to aim by physical distance (me), i.e. In both hipfire and ironsight something 2" to the right on my screen requires me to move my mouse 1".
FOVSensitivityScale 2.0 - I Only Shoot Down Sight, For guys that like a high hipfire sensitivity for zipping around to avoid ganks but mostly only shoot when ironsighted, or guys that only use ironsight for sniping.

Xplanunshon
In the first example all guns have the same hipfire sensitivity when hipfired, so far so good. But they also have the same ironsight sensitivity when fired in ironsight, not so good. This is because all guns have the same FOV when hipfired, but not all guns have the same FOV when ironsighted.

So my proposal is to have a FOV differential compensator as well as a user defined scale multiplier for it, cue second example. This time all guns have the same hipfire sensitivity when hipfired, like before. But they now each have a different ironsight sensitivity that directly relates to the FOV change from hipfire to ironsight, i.e. a small FOV change is a small change in sensitivity and a large FOV change is a large change in sensitivity.

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N.B. The FOV of 90 and Sensitivity of 10 are just example values for graphical sakes, it of course works for all starting values.


(k1ruaa) #2

Smart ! Great idea


(Kendle) #3

Perfect, liked and favourited :smiley:


(Smooth) #4

It was always going to be the latter.


(Mustang) #5

You sir, have just made my day!


(OwNLY) #6

It would be really great to have the option to make ADS-Sensitivity = Hipfire-Sensitivity


(Mustang) #7

FOVSensitivityScale = 0.0


(OwNLY) #8

Yes, most games don´t have it. Would be awesome…