[QUOTE=tokamak;341989]Forcing a team to divide makes the game more random. It becomes a form of rock paper scissors where you divide the amount of players over each objective before you know how the other team will do it.
If all eyes are on the same thing you have all players involved, they all contribute something and everyone is thinking and striving over the same goal. No random bouts of (bad) luck, just your wits against the other.[/QUOTE]
I don’t know, randomizing this game doesn’t sound so bad to me.
I played five games in a row today, some with up to 4 other players on my team, where they and the bots just headed like lemmings straight out the gate after re-spawning. No organization, no strength-in-numbers push, just blindrunning towards their objective.
If another objective was there for the taking or defending, I feel some of the focus could be divided for the better.
I’m sick of trying to take a tactical move on an objective, but instantly being countered by multiple enemies running around with nothing to do because the rest of their team has already got the obvious routes on lockdown.
Mind you, I’m moving into map design territory here…
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