@Cletus_VanDamme said:
This won’t go down well with the F2P crowd, but this game seriously needs more ‘pay only’ items.
SD please give me a rainbow / blood stained / potato / DEVGRU coloured Beckhill.
As long as they’re reasonably priced or given a guaranteed and RNG feature (like so you can either buy it for more, or take your chance and spin a wheel kinda thing). A good way to implement more paid items is to create another currency that’s a “premium” currency. Now I know, games that have this are generally pay-to-win, but it can be done correctly for a great result.
Anyways, create another currency that’s used to obtain or play for premium cosmetics, make it so said currency is still obtainable by free players in the form of high-end missions or maybe “offers” like signing up for things or completing surveys (personally I used to do this a lot in certain games and it wasn’t hard to get paid items quickly). They key here is reasonable payouts and prices. A lot of games make their paid items insanely expensive, like $20 for a gun.
This alternate currency does have its drawbacks of course, but personally, I think it’s a good system if implemented properly. The problem is games that have used such a system fail because they do things like “timed weaponry” or limited use items.