Hi, hope someone can help, I can’t think of anything else to try 
Allies are attacking, when they blow a gate it creates a 2nd spawn and they should autospawn at it. This is only for Allies, and Axis never have a spawn at this place.
I have team_wolf_objs at both, and the team_ctf_blue spawns at both
Spawn 1 wolf obj scriptname = sewerspawnblob
Spawn 2 wolf obj scriptname = tunnelspawnblob
Spawn 2 ctf flags scriptname = tunnelspawn
A cut from my script:
//Allies Packing Tunnel Spawn Stuff
tunnelspawnblob
{
spawn
{
wait 50
setstate tunnelspawnblob invisible
setstate tunnelspawn invisible
}
trigger changespawn
{
wait 50
setstate tunnelspawnblob default
setstate tunnelspawn default
wait 100
setautospawn "Packing Tunnel" 1
}
}
//Dyna Obj - Blow the Truck Gate
truckgate
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "^2Allies have destroyed the Truck Gate"
wait 50
trigger tunnelspawnblob changespawn
wm_objective_status 4 1 1
wm_objective_status 4 0 2
}
}
It looks like it works fine until you try to spawn at the 2nd spawn. In limbo, when the gate is blown, the 2nd flag appears, and the number 1 (me testing) moves from the 1st flag to the 2nd. But when I /kill I keep spawning at the 1st spawn, even if I try to change it manually.
The only thing I can think is that the 2nd spawn may be close to the 1st and getting confused. But I’ve tried moving it further away, with no success.
Any ideas?


