First off I am going to post here because I feel this Forum will get more feedback and possible more attention from SD…
I have finally put in a few hours of game play the past few days and just want to bring up the feel of the game.
First TTK, it feels to short and also to long at the same time… ROF along with the sound and lag also throws off the feel of the game…
The fact that I never know if I am going to be killed or get the kill erks me…
SD has said every class will have it straights and weaknesses and that fine just needs a little tweaking.
Suggestions: Once out of a first fight make the Regen just a little big faster! I hate hidding in a corner on a fast paced map which they all are right now… Or just get ride of the health regen as a whole which would make the weak medic gun more powerful.
Very thing feels very weird with no goal and confusing with all classes doing objectives. No one has a clear roll. I find myself searching for the most powerful and accurate gun then sitting in a corner forever waiting to heal up.
Or
Going medic to heal and the gun feels the most accurate but not being able to back rage someone and kill them before they can turn around and take a few chucks out of you. Plus while back raging you hear 2 or 3 HS and they are still at 48% HP? Really?
It just seems like the gun, classes and Health are in no man’s land and are confused which game they want to be like and at the same time having all games mixed into one with slow movement and laggy game play.
I do not see a reason for teamwork right now. Why revive someone?
Hearing 4 or 5 hs and not getting a kill is very disheartening especially with how much smaller the hitboxes are then ET for example…
I would love to give more suggestion but I dont know which way SD is leaning for this game to go… It can go two ways right now…
Here’s and example of what bugged me last night a Medic vs a solder with 150 HP. I was crouched in the narrow half and knew he was going to just down. I had 2 med packs laid out. I got 1 dink right off the bat as he was jumping down then around 4 body shots and 2 more head shots while starting to strafe the hall. He ran right at me and plowed me over… I was like really… Didnt even phase him… Med packs didnt do crap… Worthless… the prob game me 2 HP total because they dont heal in a fire fight… Making the medic weak gun weak…
Conclusion:
Pick one please:
Faster Health Regan (All Players)
No Health Regan (All Player)
Medic Packs (Chunk Heal like ET and RTCW)
Revive Shield for Medics
Revive’e takes even less damage or something with the timing or hp after rev…
Running, sprinting and reloading
Running, sprinting, running, firing, sprinting and gun wont fire…
Running, sprinting and holding a nade with out throwing
I have been have trouble cooking nades when I sprint and walk and not sprint and sprint again. My nade throws…
