Forum Damage 1024^3 mapping competition 2004 Voting Thread


(seven_dc) #21

Thx for the votes. just keep them coming. those reviews are also welcome. Maybe Mindlink can take quotes of the maps in the site.
I am making a excel of the votes. here are middle of the vote results:

Best looking
10 bazaar
9 chapel
0 ctf_bunker
0 claustrophobia
0 kadesh
0 thecave
0 ascent

Best playing
1 bazaar
2 chapel
7 ctf_bunker
3 claustrophobia
1 kadesh
1 thecave
1 ascent

Most original
2 bazaar
3 chapel
0 ctf_bunker
0 claustrophobia
4 kadesh
10 thecave
0 ascent


VAPORIZER INFORMATION


(Cartman) #22

Best looking | chapel by Mindlink
Best Gameplay | chapel by Mindlink
Most original | chapel by mindlink

it’s no fake I don’t know anything about the mapper but the map is extremly great!
:drink:


(HerrK) #23

Okidoki, here is my voting…

  • Best looking
    Bazaar by Detoeni

  • Best playing
    The Cave by Seven_DC

  • Most original idea
    Chapel by MindLink

The Vote was really not easily,
here my privat TOP7…
Bazaar
Chapel
The Cave
Kadesh
Claustrophobia
Ascent
Bunker

A “Good Map” to all the Mappers! :clap:

(NdK) :wink:


(G0-Gerbil) #24

How about we organise some times for us lot to hook up and play on the maps properly? Might help people explore them better.


(Fusen) #25

Best Looking - Chapel / by Mindlink

Most Original Idea - Ascent / by [TFA]Violator

Sorry can’t give a best playing vote yet as have only played them by myself and havnt seen any servers with them on but as gerbil said if we could arrange a game togetehr sometime I could easily answer this question


(TFate) #26

I think that LMS and SW types should both be evaluated for a more comprehensive feel for the gameplay. (Q3 Style: 2 big words, 1 sentence. Excellent!)


(Violator) #27

@Fusen

Jolt is running one m8 -

jolt.co.uk - Red*Uk’s forum damage 1024 maps
195.149.21.142:27960

Quite a few of the TFA have the pack now, we’ll poss have a play around 2nite.


(thore) #28

best looking: bazaar
best playing: ctf_bunker
most original: the cave

first of all i have to say i’m AMAZED what a load of mapspace fits into 1024 units.
there is not a single map i can’t imagine to play a ‘bigger’ version of…

those sunbeams at chapel really look supersweet - but sadly that seems to be the only
kewl part of that map.well it’s not a bad map or so… but it’s not that original / exciting as
the other maps. i have no clue WHAT is missing… but something is missing :smiley:

bunker’s respawns are somewhat boring and the lower levels imo suffer a lack of
lighting… its hard (if not impossible) to spot axis players when they’re not firing. i even
ended up delivering my goldcrates to the wrong spawn… both sides could be a little
more easy to distinguish.

ascent stops me from running upstairs, as i ended up sticking to benches or those fence
columns… either removed or hardcore clipped fence would be great. splitting up the
stairs to move across the court instead of staying at the wall all time could have been
even more fun.

i think bazaar is good for some aiming practise - when silly_ctf gets boring after playing it
for hours. i missed the ‘shhhh’ sound when standing on fire :wink: really sweet insignment on
the relic box!

claustrophobia really looks sweet, although i think its little to much cluttered up with
items. sometimes it was quite hard not to run against shelves, fences or other stuff…
no single step that you could walk in a straight line. scaled the whole thing at 1.5 would
make a nice map… but due to the competition limits of 1024 untis i think some features
could have been left out for a more fluid run-through. this doesn’t mean it it’s not a nice
map, huh.

kadesh. well i took the wrong door in the basement for a couple of times… those things
can really be a pain :cow: texturing as mentioned a couple of posts before is sweet…
although the lighting could be a tiny bit more balanced. nice playing anyway.

the cave… not mugh to say here… i just love the stylish fog…
i still wonder about the door-to-nowhere :banana: but the idea of raising water makes
it the most original. little more space to move for both teams would have been nice.

i want to thank all those mappers for taking time to do such beautiful maps, which are
guaranteed to be played for train if we aren’t enough to fill those ‘huge’ official w:et
maps. i just started to edit some brushes in radiant and more and more realize how !"§(°/
hard it is to make a sweet map… all of you get my respect and tribute for those maps
you released here for competition.
keep it coming! :clap:


(fraSer) #29

Most Original: The Cave / by seven_dc - The flooding water is a nice idea.
Best Looking: Chapel / by Mindlink - Those shafts of light.
Best Playing: ctf_bunker / by Red*Uk - The mirrored layout will keep it even.


(joop sloop) #30

Hmm no-one lese wants to vote? Is no-one interested in these maps or something? :confused:

Time to make a post in general discussion :slight_smile:


(ToeD) #31

Best Looking: Chapel
Best Playing: Chapel
Most Original: The Cave

The light is awsome in Chapel and the gameplay looks very good, a bit like castle but not with a dynamite so they wont keep defusing it and the allies gain a little every time.


(Rain) #32

This was definitely a good idea… I don’t make a habit of reading the level design forum. It reminded me to vote!

[ul][li]Best looking: chapel
[/li]This was a tough call between chapel and bazaar (I have to admit that I’m a sucker for envmaps and good lighting. I love the lightfilter on the stained glass windows (although I wish the light grid was a bit higher resolution so it was easier to see.)
[li]Best playing: no vote
[/li]I haven’t played these maps enough yet to really decide which plays best, yet. :confused:
[li]Most original: thecave
[/li]I like the way the rising water plays into things and changes gameplay depending on its height.[/ul]

I should note that the SOLID flag (spawnflags 2) on the water movers in thecave will cause some problems–this is what caused the water in oasis to sometimes wreak havoc in players (pushing them around, etc.) I think it’ll work right without the spawnflag set (and just use the contents from the brush), but I haven’t tested that theory yet.


(seven_dc) #33

The DEADLINE for voting has been set:
26.4.2004
So there is still 4 days left to vote. Please give you votes wisely. You get your nick in readme file.
Here are some statistics so far:
26 voters.

Best looking
12 bazaar
14 chapel
0 ctf_bunker
0 claustrophobia
0 kadesh
0 thecave
0 ascent

Best playing
1 bazaar
4 chapel
9 ctf_bunker
3 claustrophobia
1 kadesh
2 thecave
1 ascent

Most original
Most original
2 bazaar
5 chapel
0 ctf_bunker
0 claustrophobia
4 kadesh
14 thecave
1 ascent

Votes given
15 bazaar
23 chapel
9 ctf_bunker
3 claustrophobia
5 kadesh
16 thecave
2 ascent
73 total


Lovely Wendie99


(Penguin) #34

Whoa…All of these maps have something very good to offer…If you guys ever worked together I believe you’d make some magic… :smiley:


(Penguin) #35

and now the vote
Best Looking: Bazaar
Best Playing: Ctf_bunker
Most Original: Caves


(Penguin) #36

wish we could give 2 votes…Kadesh, to me is a very good overall map but isn’t the most outstanding on each individual quality


(PeteSpeed) #37

Best looking : Bazaar by detoeni. (Chapel by Mindlink is awsome too i couldnt really decide between these very close in quality imo)
Best playing : ctf_bunker by Red*Uk
Most original : Thecave by Seven_dc

Very hard decisions made by me here, i love all of the maps in this comp they all have something to add to ET, they are all winners in my book and they are a credit to you guys, which shows what awsome talent you guys have here, what can be created in such a short time is just amazing.
Very well done to all you guys :notworthy: :notworthy: :notworthy:


(red) #38

Best looking: thecave
Best playing : claustrophobia
Most original idea: thecave

Everyone has already said what is essential about these maps. Excellent work, all of you. :slight_smile:
btw, theres one beautyflaw in thecave, but I ain’t spoiling it :slight_smile:
edit: seven, im hoping that you make a new version of thecave. a bigger version with some fixes would be a nice competition map.


(A2dK) #39
  • Best looking > Kadesh
  • Best playing > Kadesh
  • Most original idea > Cave

(G0-Gerbil) #40

Team SenF
Petespeed - I used to lurk on the SENF server quite a lot before my ping went to crap - good to see you guys are still around :slight_smile: