ok, I decide to start with the house first, and wanted to ask a few questions about, I understand this stuff pretty well, though there are a few mostly basic things I would like to understand better.
when you said use the scalings from the textures to get the house to the correct size, this is what i did, I looked at both the villdoor_c04dm, villwin_co5dm in paint shop, and they are 256 x 256 so I created 2 brushes each 256 x 256, and then just fit the textures to the brushes with gtkradiant, looks good to me, just wanted to see if that was correct. And second with the 2 end brushes for this main side of the house, I think the texture being used is vill_co2dm.jpg, his pic is also 256 x 256, but when I create a brush for that size it just looks way to big, compared to the screen shot I’m looking at, if figure the size of this maybe should be 128 x 128 ? and then maybe need to play with the texture to fit the brush, or is there a better size to use just to fit it to the brush?
How thick should my walls be, my right now are 8 units thick, i’m think maybe about 16?
my last question is about the door and windows, in the game, there is no door or windows, just the stone frame is displayed so you can walk in, or look out a window, how do you edit this to open them up, I noticed that these textures are jpg’s, and don’t have alpha channels in them to be used in the shadder file, at least I don’t think so. I think only the tga files have alpha channels.
Thanks Again For Helping Me Out!