when I compile my maps, I get a ton of “WARNING: surface at (x y z) (x y z) too large for desired samplesize/lightmapsize/lightmapscale combination, increased samplesize from # to #”
That goes on for about 5 minutes before each compile, what’s worse is that it’s a single threaded process, so I can see my computer is spending a lot of time dealing with warnings I don’t want to get.
I’d think there’d be some way to globally scale everything …up…so far I’ve got one chunk of the puzzle with adding -samplesize 4 to both BSP and Light, but I don’t know about lightmapsize and lightmapscale. I’m about to do some serious digging, but if there’s some way to just force every surface to accept a “samplesize 4” parameter, I’d be happy to leave it at that. The advantage of it being 2010 is that a 900 dollar computer gives you processor cycles to burn. I plan on burning every single one.
I’m about to be knee-deep in google, but if anyone has any tips, I’d greatly appreciate it.
Thanks.