For this game to succeed


(SteelMailbox) #1

We all love DB right? We all want it to succeed and not flop like Brink right? Well with current events it seems like it won’t happen sadly. Every update has became worse and worse with shittier balance and bugs. For this game to succeed the devs need to do stuff other devs don’t do cause this is a beta which makes it get a bit of a different treatment.
I would like to see what you did with this thread return (http://forums.dirtybomb.nexon.net/discussion/18773/instagibs-sniper-rifles-explosives/p1)
I was happy to see you are actually paying attention to the community and actually caring about our opinion, not to mention you asked us this before making the update which was surprising. I have never seen a dev ask their fans about a feature that will be included in an upcoming update and it really looked like we were about to get good updates.
Sadly we haven’t seen another one of these, I don’t know why. WE NEED THEM BACK. This is a beta, spoiling an update is nothing wrong and should actually be done if it is to make the game better.
What I suggest is releasing the notes for balance changes before the update itself and what people don’t like, remove or change. Why? cause then we can critique the update without having to suffer another month with an OP/UP weapon or merc.
This sort of a thing might look like a bad idea in 1st thought but just see how this will affect game balance much more than just releasing an update with a really shitty balance update for a certain weapon (cough).
Now OFC this isn’t the only thing, but it will be a huge step towards balance.


(N8o) #2

I would totally be on board with this, but sadly the community is not always the place to listen to for gameplay changes. The community doesn’t usually have an understanding of how certain changes affect the game mechanics overall. Now, with that particular example, we got it right. It was something even top comp players were begging to be changed.


(Ballto) #3

id settle for higher ups on the dev team having raz make polls like this

Is fletcher op
yes
fuck yes
mega yes

and getting assurance that the higher ups will at least see the results


(SteelMailbox) #4

Ok so maybe how about a… hmmmm… test build? Will allow us to check out those changes before they are implemented in the game.


(jollyRacer) #5

Give me Aimee. After that, I’ll stick around forever.


(Faraleth) #6

I’m just going to leave this here:


(LifeupOmega) #7

I’d at least like the devs to ask the high-tier competitive players for their insight into mechanics and how they can be abused in the current meta.

Most players just stick to public and probably don’t have the insight into how things work in a comp setting, which is my issue when talking balance.


(Runeforce) #8


(Jostabeere) #9

The devs need to play their damn game more active and notice what they’re actually doing.


(Faraleth) #10

@Jostabeere I see them playing every single day! And when I say “every day”, I’m talking about their steam accounts… which means it’s in personal time! I don’t know how much more they can possibly play, without impacting on development time. :expressionless:


(Amerika) #11

I’d at least like the devs to ask the high-tier competitive players for their insight into mechanics and how they can be abused in the current meta.

Most players just stick to public and probably don’t have the insight into how things work in a comp setting, which is my issue when talking balance.[/quote]

One of the issues with that is you need a rather large pool of intelligent people who aren’t biased towards getting their own issues fixed or trying to manipulate the devs into buffing their playstyle. There are quite a few smart guys in the comp scene but there are also an avalanche of not so smart and “fix my issue it’s broken” when it’s not really broken or they want to not be annoyed by something anymore etc.

SD mentioned something about putting up a public test realm in the future to help be more transparent with upcoming changes and let the community a as a whole test them out. I don’t understand why this hasn’t happened yet. It’s not too hard to create a new “beta” install for Dirty Bomb that would live by itself alongside regular Dirty Bomb and then setup servers with their new builds and have players connect. I would have to assume this hasn’t been done yet because it would increase bandwidth required for management and also responses from SD on issues. But at the same time it would reduce issues like we currently have and also provide a lot of good will with the players.

So I hope that SD decides to go the route they mentioned with a public test realm. Create a beta branch of the client in Steam and that can easily have updates pushed out to it internally. Create some test servers that are fully controlled by SD. Make the beta client only filter for those servers (not even required but simply nice) and the regular client filter them out (would probably want this). Bam, done. Turn them on when you have something new for people to test. Get tons of feedback.


(LifeupOmega) #12

Well yeah, that should go without saying, Amerika. People will naturally have a bias and this is why we need a larger sample size of people who understand how the game works, why things are broken or in need of adjustments. Just need to get more people interested in all of this, which is the issue.

I’d honestly love test servers though, anything to help us see what they’re thinking of doing.


(Amerika) #13

[quote=“LifeupOmega;145340”]Well yeah, that should go without saying, Amerika. People will naturally have a bias and this is why we need a larger sample size of people who understand how the game works, why things are broken or in need of adjustments.

I’d honestly love test servers though, anything to help us see what they’re thinking of doing.[/quote]

It shouldn’t “go without saying” because there are a ton of guys in the comp scene who are influential and ridiculously biased and it’s not always obvious. Hence the skip that whole scenario where SD only talks to a particular subset of people and instead focus on a test realm where anybody who cares can speak their mind and offer viewpoints. Sure, there is more noise to filter through but it alleviates the bias issue and unforeseen issues from areas that weren’t fully thought through before.


(blisteringOwlNest) #14

I think there should be more community correspondents. RazielWarmonic is doing a great job, but she is just a manager. I’d love people like Amerika and Faraleth to have more to add to the game itself, as well as other mods from other forums. That way the masses can be heard by the few, and important issues can be passed to the dev. I’m not sure of the impact the mods have on the game, but they’re by far the smartest and most commited to the game, as well as intelligent and mature enough to handle that responsibility of whittling down community responses to updates and features. Either that, or have a commited group of people to pass along players views.


(FeralFlame) #15

Ok so maybe how about a… hmmmm… test build? Will allow us to check out those changes before they are implemented in the game.[/quote]

Mailbox I’m with ya on the whole testing thing. Maybe the could have an unstable client made for testing, it would be cool to take x amount of people from each ranking in comp or levels/gametime and see their thoughts on the update and see if the complaints are valid.


(Amerika) #16

[quote=“FeralFlame;145350”]

Ok so maybe how about a… hmmmm… test build? Will allow us to check out those changes before they are implemented in the game.[/quote]

Mailbox I’m with ya on the whole testing thing. Maybe the could have an unstable client made for testing, it would be cool to take x amount of people from each ranking in comp or levels/gametime and see their thoughts on the update and see if the complaints are valid.[/quote]

Recent examples of games that do exactly this (and have a different install on Steam for it). Skullgirls and Street Fighter 5. It has worked out brilliantly for both of those games. Granted, SF5 could only be played through the “beta” branch but Capcom has said they will continue to use it in the future. And Skullgirls has done this for over a year and they have resolved so many issues before an official release. It also lets the devs make some crazy changes that might or might not work (both technically and gameplay).

So I truly hope they go that route or something similar. There is some effort involved in setting it up but it’s not that high. And the maintenance of it wouldn’t be awful either.


(SteelMailbox) #17

Let me get you Amerika cause I didn’t understood really what you are saying (I could be dumb). You are saying test results can be hurt by biased people and so results of tests won’t be 100% accurate?


(Amerika) #18

It was suggested that a few select competitive minded people were consulted on changes. Which, in theory, sounds great. However, due to human nature and people leaning on their own experiences more than they do that of an overall general experience, results from a small sample size like that could be heavily biased (especially if the players know and talk to each other constantly). Especially in regards to a few particular individuals I am thinking of who are already somewhat influential.

I would rather see a public test realm go up that everyone can go play on and then provide feedback. As opposed to only listening to the public players (who are also heavily biased based on limited experience) or only the players who have payed money to be a “VIP”, or paid tons of money for cases or a few competitive players who have agreed to hate proxy mines and insist that they should be nerfed.

Instead you hear from everyone who actually cares enough to install and play the public beta and the listen to their feedback. It’s more noisy but it removes some of the limited exposure issues yet creates targeted feedback before changes go live. Hell, do what EVE does and have a select council of people from all walks of play that represent the players overall.


(SteelMailbox) #19

Ok I understand now, good point.


(Jostabeere) #20

Then I’m worried about some descisions they make while playing this game.