The only solution there is to make a separate que for solo teams and people playing together.
But the reality is if that people start playing together, even though they do not know each other, then you will get the EXACT same effect. One team is communicating better than the other and therefore stomping the hell out of them.
And not only that, we split the ques and then the lower player population is even MORE so for competitive.
The only other option I can see to make this concept work is to make these cases 10000 credits, and have people save up, these cases guarantee event cards, but simply cost more.
Because until we add trading this whole event card thing is absolutely ridiculous. Nevermind the people who spend the money to get them, the fact that it’s all RNG for the type of card, on top of ANOTHER layer of RNG for what augments you get, is very anti player.
I fail to see how that’s a problem, this game is meant to be a competitive shooter is it not? You guys want more balanced teams do you not?
Then freaking play it, so you’ll get a rank and be properly sorted with people within your skill level.
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People seemed to complain when a lot of low level players were in competitive. So, this just seems to cause that complaint to reoccur.