It is worth noting that many of the hit detection traces in ET are hard-coded for a maximum distance of 8192 units. Except for scoped weapons (which get double that), all bullet weapons are completely limited to that range. This also includes includes calling arty (the surface you call it on must be within that range). There might also be issues with arty if you had a roof or overhang which was more than 8192 units above the ground.
For the most part, this shouldn’t be a big deal, since you will most likely have trouble actually hitting anyone at that range. Arty could be noticable…
These limits could be increased in game code, no doubt at the expense of runtime performance.
Hopefully one of the splash code monkeys will slap me if I have misinterpreted this :moo:



