[QUOTE=Morchaint;338244]
Body type? Light. There are no disadvantages. With its ability to strafe, the light body type is easily the most survivable, The few hitpoints lost are meaningless. Add to that the ability to return to the battlefield more quickly, take all routes on the map and respond to the changing situations of the game more rapidly and there is no reason to play any other body type.
Because heavies are so slow to return to the fight, they spend a ton more down time not doing anything to help the objectives or damage the enemy. And since they cannot strafe at all, with the ease of headshots and the accuracy and range of the SMG/pistols, heavies right now are a deathtrap.
Good luck Splash Damage! I wish you and Brink well![/QUOTE]
I agree with all of the above. I’m currently trying to persevere with a Heavy Soldier build. Many will throw around arguments like ‘personal choice’, but to me, in a well-designed game of this ilk, all the potential body-types should be equally fun and engaging…and imho, they currently aren’t. My Heavy Soldier moves with all the grace of a reversing bin-truck, but doesn’t have the survivability/HP to compensate. As for the Lights, they appear to have little downside, as you rightly state. Viva la difference, I say, but things need balancing out a bit.
We disagree on the weapons, though. I find the differences there both balanced and apparent, personally.
That said, imho, your points are well made and your posts well-phrased and clear, but be aware, some of the move rabid ‘blind-defenders’ here will be on this post ‘like a tramp on a dropped pizza’.
EDIT: Have read the rest of the thread, sorry my warning came too late!