Hi there. As you know, i’m a noob and i started mapping yesterday or 2 days ago. Well…i searched tutorials but all were made by the old GTKRadiant version. So i’m asking, what kind of tutorial i need start mapping. It needs to be foolproof. 
Foolproof tutorial.
Hallo Volum
What do you mean by old version? I use gtk radiant version 1.4 myself and it is working just fine for me.
About tutorials: I recommend the Quake III video tutorials at 3dbuzz.com (You need to register, at 3dbuzz.com, but it is free). Just click on “Video training” and then “Quake III Game Design”.
//Loffy
I loved the Surface Level Editing Shack Tutorials
http://www.wolfensteinx.com/surface/tutorials.html
Check also their Links Section.
hmm, but i need “Make a brush that’s 16x320 and 256units high.”
it’s here http://wolfensteinx.com/surface/images/tutorials/et_first_room/et_1stroom_2.gif this the 1.4 version.
but i don’t have this. http://www.tdr.ee/pilt/pildid/403242untitled.PNG 1.5 version 
You don’t need the side bar to make things higher, just change the main grid view from Z axis to either the X or Y axis view, to do this press the XYZ button on the top toolbar thingy or control + tab.
The best imo: http://www.pythononline.co.uk/et/tutorial.htm . Many nice tutorial with nicely detailed info, very very useful!
I host is privately…
here > http://bull3tproof.net/aburn/GtkRadiantSetup14.exe
Hope it works for you 
You forgot about… open the .pk3 delete the oryginal readme and make your own so you rape the map completely 
J/K ofc 
eep, when i want to test the map, i says that can’t find tutorial.bsp :?
i’ve done everything right by this http://www.pythononline.co.uk/et/tutorial.htm tutorial. only what i can’t change is “Add the text “+set g_gametype 2 +set sv_pure 0” to the target string.”
Well try this…
- Run the game
- Type in the console
\g_gametype 2 [hit_ENTER]
\sv_pure 0 [hit_ENTER]
\devmap map_name* [hit_ENTER]
*the name your .map file is
Where do you store your .bsp-file?
And: Check out EB’s pk3 files here:
http://spyjuice.com/tutorials_et.html
because they are really good for learning and improving mapping.
//Loffy
i remade and it works but there’s a problem about the wall. it’s yellow-black :shock:
http://www.tdr.ee/pilt/pildid/847612untitled.PNG
a little better and bigger 
http://www.tdr.ee/pilt/pildid/60535untitled.PNG
Did you try the Quake III video tutorials (at 3dbuzz.com), the surface level editing shack tutorials (http://www.wolfensteinx.com/surface/tutorials.html) or EB’s pk3 files (http://spyjuice.com/tutorials_et.html)?
Did you download 1.4, using the link that aburn posted for you? Did everything work OK? Are you using version 1.4 now?
About the yellow: Yes, we see that sometimes. It is common, especially when you are a beginner. (We sometimes call is the orange texture.) What texture did you try and use on that surface in the screen shot?
- no
- yes, everything work OK. i use 1.4
- something with wood. with 1.5 version, i got the textures by the maps what i downloaded but how to do it with the 1.4 version?
OK. Cool.
I forgot one thing: When you get this error (the orange pattern), you can pull down the console and read the warning message. This message will tell you what is wrong. It will be something like " Warning: Missing texture for shader bla bla bla"…
Why did you get the orange pattern? You got it because you have used a texture that came from a custom map. You saw the texture inside the editor and you put it on the walls. There is nothing wrong with this BUT this texture is not a part of the original ET pk3 files. This will cause problems (the orange patter). Solution? There are many solutions to this problem. One solution is to only use original ET textures, that came with ET. Another solution is to include the custom texture in your pk3. Here is an excellent tutorial for making your pk3 (follow this link):
http://4newbies.planetwolfenstein.gamespy.com/pakscape.php
http://www.tdr.ee/pilt/pildid/213013untitled.PNG
got that pk3 work but still problem with the texture, how do i add textures into program?
+, i want to ask, how to do bsp => map?