I have problem with foliage - it doesn’t draw correctly.

It should draw in a rectangle, with less intensity and with further distance between models.
This is my shader:
textures/dom_islands/trawa/trawa2
{
qer_editorimage textures/dom_islands/trawa/trawa2.jpg
q3map_foliage models/rayban_foliage/w_grass_foliage1.md3 1 16 0.1 2
q3map_foliage models/rayban_foliage/w_grass_foliage2.md3 1.1 16 0.1 2
q3map_foliage models/rayban_foliage/w_grass_foliage3.md3 1 16 0.1 2
{
map textures/dom_islands/trawa/trawa2.jpg
}
surfaceparm grasssteps
surfaceparm landmine
}
What should I change in my shader?

