Hi,
I added foliage to my map by the shader but I have a problem because foliage fade out over distance.
How to increase draw distance of the foliage?
Thanx for help ;D
Foliage part of shader:
textures/depot/lmterrain2_base
{
q3map_normalimage textures/sd_bumpmaps/normalmap_terrain.tga
q3map_lightmapsize 512 512
q3map_lightmapMergable
q3map_lightmapaxis z
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
q3map_tcMod scale 2 2
q3map_tcMod rotate 37
}
textures/depot/lmterrain2_foliage_base
{
q3map_baseShader textures/depot/lmterrain2_base
// q3map_foliage <model> <scale> <density> <odds> <use inverse alpha>
q3map_foliage models/foliage/grassfoliage1.md3 1.25 48 0.1 2
q3map_foliage models/foliage/grassfoliage2.md3 1.1 48 0.1 2
q3map_foliage models/foliage/grassfoliage3.md3 1 48 0.1 2
}
[…]
textures/depot/lmterrain2_1
{
q3map_baseshader textures/depot/lmterrain2_foliage_base
surfaceparm gravelsteps
surfaceparm landmine
{
map textures/stone/mxrock1b.tga
rgbgen identity
}
{
lightmap $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
}


