Can someone point me to a good foilage tut? I still havn’t figured out how do add bushes like in radar… or anything else for that matter besides trees with snow on them… thanks.
Foilage
mcm151201
(mcm151201)
#2
N/M every1… i answered my own question
… it’s a game model- my bad :banghead: hehe… well- thanks anyway
Machine_for_to_kill
(Machine for to kill)
#3
There’s a special way to do foliage in ET. The level designer’s reference has a special section called Foliage technology. Give that a read and see.
seven_dc
(seven_dc)
#4
Here is my phong shaded terrain foliage shader. It looks crap but it could use it as reference
textures/finforest/grass_phong_foliage
{
q3map_nonplanar
q3map_shadeangle 175
qer_editorimage textures/temperate_sd/grass_dense1.tga
surfaceparm landmine
surfaceparm grasssteps
q3map_foliage models/mapobjects/plants_sd/grassfoliage.md3 1.0 16 0.015 0
{
map $lightmap
rgbGen identity
}
{
map textures/temperate_sd/grass_dense1.tga
rgbgen identity
blendFunc filter
}
}