Foilage


(mcm151201) #1

Can someone point me to a good foilage tut? I still havn’t figured out how do add bushes like in radar… or anything else for that matter besides trees with snow on them… thanks.


(mcm151201) #2

N/M every1… i answered my own question :wink: … it’s a game model- my bad :banghead: hehe… well- thanks anyway


(Machine for to kill) #3

There’s a special way to do foliage in ET. The level designer’s reference has a special section called Foliage technology. Give that a read and see.


(seven_dc) #4

Here is my phong shaded terrain foliage shader. It looks crap but it could use it as reference

textures/finforest/grass_phong_foliage
{
	q3map_nonplanar
	q3map_shadeangle 175
	qer_editorimage textures/temperate_sd/grass_dense1.tga
	surfaceparm landmine
	surfaceparm grasssteps
	q3map_foliage models/mapobjects/plants_sd/grassfoliage.md3 1.0 16 0.015 0
	
	{
		map $lightmap
		rgbGen identity
	}
	{
		map textures/temperate_sd/grass_dense1.tga
		rgbgen identity
		blendFunc filter
	}	
}

Pov latina