I’ve created a brush with fog and a globalfog.
The brush is water and is sometimes visible on the players even if they never been in the waterfog. So that’s weird. All kind of combinations are visible and it’s very irritating for the player himself. He will be more visible then other players.
Here is a screenshot of the combinations which i saw:
And here is the schader of the fogtexture I use:
textures/wezelkrozum_color_arena/water_fog1
{
qer_editorimage textures/sfx/fog_grey1.tga
surfaceparm water // (// or not doesn't change anything)
surfaceparm nodraw
surfaceparm nonsolid
surfaceparm trans
surfaceparm fog
fogparms ( 0.25 0.3 0.4 ) 384
}
I think it must be fixable in the shader but I don’t know which command I must delete or type in it. Somebody has this before?