fog texture+shader


(deamon420) #1

ive been searching for some fog textures including shader file. i tried marko’s temple fog, but it wont do! anybody got an idea or got a little zip file wih the stuff in it? cause i need it for my map.

Thx, Deamon


(deamon420) #2

nobody knows? or nobody cares? i need it, where can i get it!

thx


(nUllSkillZ) #3

Do you want the whole map to be foggy?
Or only one room?


(deamon420) #4

not the whole map, just a room.

thx for the reply btw :slight_smile:


(nUllSkillZ) #5

Unfortunately I’ve found only a german q3 tutorial:
http://www.killerlevels.de/tutorials/nebel_fluessigkeiten/nebel_fluessigkeiten.html
There are some limitations.

  • only one entrance to the room with the fog
  • from the outside only one visible side of the brush that contains the fog
  • there must be only one brush that contains the fog
  • the brush has to be a cube or rectangular parallelepiped
  • all sides have to be parallel

p.s. you should try to search the forums for the keyword fog.


(nikita) #6

i searched and found a problem

its sais in TEXTURES>RADAR>fog
I found it and covered an object with it
it was covered with shards not found and on map no fog apears help ladies? :bash: :banghead: :angry:


(nUllSkillZ) #7

You have two possibilities for fog:
a) fog over / in the whoel map
b) only fog in one room

For a) you have to use a key / value pair in worldspawn (as far as I remember):
Taken from railgun.bsp:
“_fog” “textures/mp_railgun/fog”
“farplanedist” “2240”
For b) look at the above post.


(nikita) #8

i translated a lil part of the ger tuto

fog is of a simple brush, wich is with a special shader texture. just buil dthe brush over parts of the level wich shall be foggy later. give the brush a fog texture wich u find under Textures|Sfx and wich is marked with “fog” pe. ( q3dm9fog )
if a room is filled with fog u can only enter it from one site or the fog cant be showed right


(deamon420) #9

if its so hard…why is it in markos map without all those difficult rulez. its from 1 side accesable, which is from above. but when i use 1 of his textures for the fog in radiant, and compile it(add all the textures+shaders from temple) it wont do. its solid, or you will have theblurry things. i tried the alpha texture, and the other texture, but both wont work


(nUllSkillZ) #10

Some more links (unfortunatel german again):
global fog (look at the entity window screenshot):
http://www.fragpoint.de/index.php?section=enemyterritory10

fog in one room:
http://www.haradirki.de/tutor/indextut40.htm

Download (mappack left side rtcwmaps):
http://www.haradirki.de/download.htm


(nikita) #11

i tryed ur global in worldspawn at earlier post its worked and am happy
and got no more fog prob ty


(Jaquboss) #12

i would like to see Q3 one which doesnt look like some brush…


(deamon420) #13

ok got it now, i just opened up the rtcw textures/shaders and got the textures etc. needed. after that i was thinking…how did marko do that? and i looked again in his shader file, and it was exactly the same as in rtcw. so he had the same idea as me lol. even the texture names are the same. kc_fogcloud3 :smiley:

thx for all the help


(deamon420) #14

here is the trouble again. i finally got it all working, and now when i walk into it, it slowly disappears in front of you when you move further

like this:

any idea how to get that working correctly?

thx again for the reply’s


(]UBC[ McNite) #15

you might want to search this forum and the q3map2 forum for the keyword “fog” and author McNite… I busied myself a lot with fog. You will also find shaders for fog there.

For fog all over the map: either fog in the worldspawn (as Null said) or multivolume fog. (There is a third alternative that was used in RtCW for example in the Tram-map, but taht kind of fog doesnt work with the terrain-blends used in ET, and most annoyingly it doesnt work with the blends of artillery-/airstrike-impacts.)

For fog in a room: use a single brush with the fog-shader. But the idea is the same as with multivolume fog. About the “u can only enter the brush from one side”… well if that was true multivolume fog wouldnt work. Anyway I tried to get muddy water (with a dark fog-brush inside the water) and that didnt work too well too.