Fog not working on func_xxx ents???


(Jeppa) #1

Hello,
I have a problem with a foged (not globalfog) surface not beeing lit well…
This wall is a func_xxxx-wall that stands inside foged water.
Outside it looks just like the normal brush-walls , but under water/fog it is different.
2nd it can be seen much ‘better’ through the fog the than other walls.
Its just normal brushed, i used no shader for it.
Ah… i already tryed _cs and _rs btw.


(ydnar) #2

What version of Q3Map2 did you compile it with?

y


(Jeppa) #3

last recent… 2.5.7 !


(Jeppa) #4

With normal brush: (no shader)

and as func_* (door f.e.)

As you can see… there IS fog… but it looks wrong!


(pazur) #5

i get something similar in my natterbase map. the fog on the func_explosive doesnt look the same like on usual(worldspawn) brushes. the texture(rgbgen vertex shader) is kind of dark so it doesn’t look that bad. as i remember correct fog on func_ entites was an issue in one q3map2 update.


(Jeppa) #6

so… no solution?


(ydnar) #7

What game is this for?

y


(Jeppa) #8

Its for Q3… to be exact Q3f2 .


(ydnar) #9

Does the fog brush completely encompass the door brush?

If not, try using the clipper tool to slice the door where the fog brush top meets it.

Fogging of func_* entities isn’t perfect…

y


(Jeppa) #10

ok
I’ll try that… already had that in mind… :slight_smile:


(Jeppa) #11

Happyness!!!

This made it… YES! :clap: :wink: