Flughafen BETA released!


(Drakir) #1

At last! After 4 intense week of mapping and redesigning the objectives i feel that i am ready for a BETA release.

I have no clue on how this map will play regarding to balance as i had to redo the objectives so many times and moving the spawnpoints. So i am looking forward to all feedback, so i can release a great FINAL version shortly.

Main Objectives:
Allied forces have to defend the secured gas tank so that the Axis dont steal it and load it onto the plane.

Axis have to get the Gas to the plane, and make sure the Allied forces dont steal the tank and destroy the plane.

The team that gets their main objective done first will win. Map will go on until one team wins.

Info:
1945, Southern Germany. Axis forces have developed a very poison gas
that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planing to use for the gas release.

Download link from PCGAMEMODS:
http://www.pcgamemods.com/2157/

Images and other info on the map can be found at my mapping page: http://www.drakir.tk

Please give feedback, thats the only way i can make it better!

Enjoy!

Edit: fixed the link!


(DeAtHmAsTeR) #2

http://www.pcgamemods.com/2157/

i suggest you use the above link

the one that you gave me didnt work Drakir

Yes…! finally a new map by drakir, only person (aprt from 2 others) who i can truely trust in releasing an excellent map.

downloading now, going to test this son of a gun out in a bit :slight_smile:


(Drakir) #3

Found a bug myself:

The doors in town that opens to the warehouse are linked together so booth the above and below doors open at the same time.

Also, there might be a collision of shader files as i am using the same name for my shader for this map as for Rhine Bridge.

1 person that tested the map havent got the waterfall running, nor the water texure moving as they should do.


(bsimser) #4

Hi Drakir,

I just recently cleaned up and re-installed my et (splitting et and etdev into two installs) so from a brand new install of the game most of the textures are not showing up. Maybe people with Rhine are getting them but from a virgin copy of ET they’re missing. Waterfall and everything seems to work for me.

Haven’t been on a server that’s hosting this yet, but looks like another fun run. Keep up the good work!

Screenshots below. Click on the small image for a full size one (1024x768).


(Fenris) #5

Was all set to put it up on my server rotation but I thought I’d test it first since many of the other maps had small issues like missing sounds with errors echoed in the console all the time. Didn’t check too much but here are some small things I noticed.

  1. Some graphics seems to be missing, examples :

http://user.tninet.se/~bwa507g/flughafen1.JPG
http://user.tninet.se/~bwa507g/flughafen2.JPG

  1. Also, when you’re under water, could you add some different shade of coloring, sorry for the dark picture but if you can make it out what it’s trying to show is that the (air/water/sky/???) is the same color whether you’re underwater or not. Harder to know when you’ve breached the surface, and easier to spot swimming people.

http://user.tninet.se/~bwa507g/flughafen3.JPG

Edit: I’ll remove the large pics and just make them into clickes, since the above images from bsimer works as well.


(Fenris) #6

Drakir, fyi: I have Rhine (2) but I’m not seeing the textures.


(Drakir) #7

Damn, must be that i missed a whole texture dir.

Will correct that really fast…

The problem is a really stupid flaw by me, i am using textures from another map. And that author have not made his own library so i have used em by misstake…

Sorry for the inconvinience…


(Drakir) #8

Found the mapper responsible for adding new textures to already existing directorys. Marko :bored:

So if you have the “trainyard.pk3” installed u will see the textures.
I will make a fix for the map and add a texture pak for u who dont have that map installed.

Download the map trainyard here: http://mapdesign.free.fr//download/et/trainyard.zip


(Fenris) #9

Aha, ok I had trainyard before but removed it when I got tired of it.


(deadcell) #10

i think the forward spawn selector is missing on the command map. And capturing the flag doesn’t default spawn to the forward spawn. have to do it manually


(DeAtHmAsTeR) #11

set autospawn

is needed

Other bugs which are being fixed by drakir are the following

at one point - the pebbles have a visible blackline running throught the textures indicating tiling. (near the entrance to hanger)

there is a rope which goes through the brick in the bridge

the flags do not blend in and out with fog, and stand out when the building that they are attached blends in and out fine.


(G0-Gerbil) #12

Erm Drakir, you really should have read this thread, I could have saved you the pain:
http://www.splashdamage.com/forums/viewtopic.php?t=3788 :banghead:

You’ll need to simply retexture using proper official ET textures, not the RTCW ones. Since this is only a beta, I’d just retexture and offer an entirely new fixed PK3 for people to download - you stated quite clearly that this isn’t a final map, so I wouldn’t sweat too much overly - people will be prepared to grab it again :slight_smile:

:moo: <- Dunno what it’s supposed to mean but it looks cool :smiley:


(DeAtHmAsTeR) #13

this sucks

im going to make another installation of ET, make a pk3 of my map and my own custom made textures and see if there any textures which are missing because of the idiot Marko who put his own textures in already exisiting ET texture dirs… :angry: :banghead: :bash:

i think we need a new thread entitled “kill marko”

great map… played to an extent… :slight_smile: very hapy with it :slight_smile:


(*[SfS]*OpTeRoN) #14

Marko, whhhhhhhhhhhhhhhy??! :banghead:
Now my Normandy map will probably have textures from carnage. :angry:


(bsimser) #15

This is the primary reason why every mapper should make a directory for each map and put those textures in it (unless they plan to make multiple maps using the same textures then you can share). Nobody should ever put more textures in the existing ET tex dirs. It just messes everyone up.


(Wraith2k3) #16

Something I noticed about the tank:

When you get to the hangar and it shoots the plane, it looks as i its shooting the hangar door, and theres no explosion and the plane is not destroyed, yet the map still ends.

Also, a lot of doors are missing sounds, but you probably already knew that anyway.

I found a floating lamppost somewhere, but I don’t have a screenshot to show you, sorry.

That rope that hangs down from the bridge is climbable, but I wasnt able to actually get back on the bridge by climbing it. You just stop near the top.


(G0-Gerbil) #17

Naah you are safe there - carnage doesn’t use any custom textures at all. It’s trainyard and bunkers that have the RTCW textures copied across.

Just delete the PK3s I mentioned in the other thread and you should be fine.


(lennyballa) #18

Why you tell me that we should stop making beach maps? Your kind of selfish right now, because my map is originally 2/3 years old


(DeAtHmAsTeR) #19

calm down lennyballa, if you dont agree with him, then why waste time replying when you could be testing your map out and creating a better map to answer what he has just said.