any way to make a flikkering light so it looks kinda borken???
I heard something about a dlight?
and also something about 2 compiles, but I prefer the easiest route
any way to make a flikkering light so it looks kinda borken???
I heard something about a dlight?
and also something about 2 compiles, but I prefer the easiest route
Dlight is a dynamic light. It is not compiled into your lightmap.
In the dlight entity settings, there are a lot of predefined styles for how the light intensity flickers. A-Z is the range of full intensity to off. So style 18 will flicker off and on with no value in between. Something around style 11 I think works pretty good for a flickering fire.
You can also make up your own style.
The rest of the entity info is pretty self-explanatory. You can use alertentity to turn this light off and on in the script.
Hmm, so if I have a fireplace and I want to add a flickering light, I add a Dlight entity? Didnt know that!
Is there a way to make the flicker-area bigger?
Ah, ok so Dlight has to be used with a normal light entity? Phew, I was just about the compile my map 