I read the update on what they did to Fletcher, I honestly like fact that hes stickies have a longer cool down, but now I only do 90 damage when I stick someone.
Why on earth did he get dumbed down so much? He can’t even kill a Phoenix with a well aimed sticky, he can only kill mercs with 90 or 80 health, and that’s insane giving the fact that those mercs move at the top speed in dirty bomb and he has to get that perfectly aimed sticky to kill them.
Fletcher is a close range merc who yes can use shotguns, but if you use the Blishlock with him you’re F**ked.
he feels so under powered now that there is no point in using him at all.
I have a year 1 cobalt bl32 standard operative for him and now if I choose to use this amazing loadout it feels like i’m at such a disadvantage.
It’s crazy to me that proxy can throw her mine into a group of people and shoot it killing all of them and that’s balance, but when Fletcher throws well aimed sticky at a Phoenix and kills him and only him, its over powered,.
I get Fletcher was a little to strong and need a little fix, but the update said this was to try and make Fletcher less spammy with the stickies, wouldn’t making his stickies do less damage just make me want to spam more of them to try and kill the guy i’m after?
maybe instead of lowering the damage (when stuck to someone) you lower the damage to like 70 when not stuck but keep the 100 when stuck, and increasing the cool down more, or just making the direct hit damage 20 or 22 I feel like that would stop the spam in a better way that dons’t make Fletcher useless.