Fletcher - Splashdamage/AOE of his nades


(Szakalot) #21

what was he like? cause back a year ago he was pretty weak with stickies not dealing a lot of damage.

I actually think Fletcher is BY FAR the most offensive engineer, he can spam stickies easily to push people out of campy spots. Fletcher is basically a more-mobile Fragger, though somewhat limited to only short-mid distance. Using his stickies as frag grenades is the best way to go, and I almost never use them to setup traps (pretty much only when I have 3 already loaded (not often) so might throw one down so as to not waste cooldowns). Exception being some nice spawncamping : )


(NeroKirbus) #22

He’s definitely one of the most versatile, especially being able to sticky jump. He’s in a good spot right now, but he isn’t my favorite. :stuck_out_tongue:


(Ashog) #23

[QUOTE=Szakalot;531609]what was he like? cause back a year ago he was pretty weak with stickies not dealing a lot of damage.

I actually think Fletcher is BY FAR the most offensive engineer, he can spam stickies easily to push people out of campy spots. Fletcher is basically a more-mobile Fragger, though somewhat limited to only short-mid distance. Using his stickies as frag grenades is the best way to go, and I almost never use them to setup traps (pretty much only when I have 3 already loaded (not often) so might throw one down so as to not waste cooldowns). Exception being some nice spawncamping : )[/QUOTE]

At some point stickies were definitely more powerful. And I think there were more of them, 5 or so but my memory starts to fail me here.
Also I feel like the physics of the sticky throw has changed (e.g. as for Fragger), namely the arch and speed.

Shotgun imho too was different a bit.


(dlul) #24

Keep the stickies as they are and give him the kek 10.

There fixed.


(omniblue) #25

My biggest grip with fletcher as an offensive eng he feels overly weak. I spend most of my time trying to weaken players with nade splash and attempt to finish. Going 1v1 without doing so is a death sentence, just feels too weak (weapons). I really want to play him since I feel he has one of the highest skill curves (even have his colbalt), but time after time I just get frustrated. Switch to proxy and go on a rampage. The game has way too much up front damage with weapons to make the nades worth the time investment. This is my biggest frustration.

I do not even think the stickies are that bad, but definitely do not make up for his primary options which are just too poor in comparison to other MERCs that have similar but better AOE splash potential (NADER). I would really like to see him get a proper shotgun or the AHNUHLD-12 buffed (awful dmg, awful reload animation). Without first hitting a target with a nade, you are at a serious disadvantage. The biggest problem currently.


(Szakalot) #26

[QUOTE=omniblue;532217]My biggest grip with fletcher as an offensive eng he feels overly weak. I spend most of my time trying to weaken players with nade splash and attempt to finish. Going 1v1 without doing so is a death sentence, just feels too weak (weapons). I really want to play him since I feel he has one of the highest skill curves (even have his colbalt), but time after time I just get frustrated. Switch to proxy and go on a rampage. The game has way too much up front damage with weapons to make the nades worth the time investment. This is my biggest frustration.

I do not even think the stickies are that bad, but definitely do not make up for his primary options which are just too poor in comparison to other MERCs that have similar but better AOE splash potential (NADER). I would really like to see him get a proper shotgun or the AHNUHLD-12 buffed (awful dmg, awful reload animation). Without first hitting a target with a nade, you are at a serious disadvantage. The biggest problem currently.[/QUOTE]

funny how I feel the exact opposite; imo fletcher is the most offensive engineer, more akin to Nader than an actual engy. check the nexon forums for fletcher tips:

  • getting a nade hit is remarkably easy at close distance, even against very good players
  • two sticky bombs is a 200hp damage potential; hell you can kill a rhino with them
  • his weapons are definitely weaker (though balanced by the stickies), but allow for a variety of playstyles (empire 9 spam to finish off almost down players, peeking with stickies + shotty for maximum damage).

Protip: pullout stickies with ‘4’ and aim with mouse+lmb, rather than ‘q’. throw a sticky and press ‘e’ ASAP for a ground-to-ground flak gun.


(Mescman) #27

Do people play fletcher in competetive / cups? If they do, ahnuld or blishlok?


(jazevec) #28

I just got two hilarious ideas which make me want to get Fletcher.

What’s the best way to humiliate a Rhino or Phantom ? Plaster them with sticky bombs and run away.

  • Rhino is almost immobile, so he will get hit a lot. He relies on high HP instead of dodging. Stickies will magnify the damage when hit and maybe even gib him!
  • Last I heard, Phantom was partially invisible melee class. Imagine a Phantom sneaking around with a VISIBLE, explosive bullseye on him!

(jazevec) #29

I can’t help but notice Fletcher is a very spammy merc. In theory he can set up traps, but can it make him a better defender than Proxy with mines or Bushwacker with the turret ??? He must watch the trap the whole time ! And it takes a while to set up compared to turret or mines. This makes him worse on offense than Proxy and Bushwacker. His ability sound cool on paper, but just ends up a spammy merc for people who can’t cook grenades. He can counter defensive Aura, I guess.

One trick I found is throwing a sticky on top of a proxy mine. The mine acts as a trigger, sticky is extra payload.

Another use is annoying Proxy and Aura. If you put 3 mines in the open but a fair distance apart, they will need 3 shotgun shots to destroy them. And it has a 5 round magazine.


(Szakalot) #30

[QUOTE=jazevec;530179]I can’t help but notice Fletcher is a very spammy merc. In theory he can set up traps, but can it make him a better defender than Proxy with mines or Bushwacker with the turret ??? He must watch the trap the whole time ! And it takes a while to set up compared to turret or mines. This makes him worse on offense than Proxy and Bushwacker. His ability sound cool on paper, but just ends up a spammy merc for people who can’t cook grenades. He can counter defensive Aura, I guess.

One trick I found is throwing a sticky on top of a proxy mine. The mine acts as a trigger, sticky is extra payload.

Another use is annoying Proxy and Aura. If you put 3 mines in the open but a fair distance apart, they will need 3 shotgun shots to destroy them. And it has a 5 round magazine.[/QUOTE]

Fletcher is super powerful, and I agree pretty spammy. I really like his power level, but I think its fine if he got a nerf to sticky bomb cooldown, as atm. this is my primary way to kill people, and its just sooo easy; regardless of the enemy’s skill level. Much harder to dodge stickies than nades


(jazevec) #31

But a nerf to cooldown would make him even worse at setting up traps, and playing him intelligently. They wanted an ability that can be used without much skill or thought. Fine, there are many others like that. The problem is, it doesn’t gain much from setting up traps and creativity.


(NeroKirbus) #32

Balancing sticky bombs is a tricky dance, as you can see from TF2, Demoman was super over powered until just a year ago, where he remained the same for nearly six years.

How they balanced him is that the sticky bombs ramp up damage over time to it’s full value, however, I don’t think the same approach would work with Fletcher as it would ruin his offensive game against assaults. I have to admit it is extremely annoying to get caught by a sticky bomb and instantly die, but you have to use that time to counter attack before he detonates since there’s an animation that plays before he can do it.

If anything, a CD increase by a miniscule amount would work best to balance him out, otherwise he’ll end up being under powered.


(BomBaKlaK) #33

At least you can have fun with sticky bombs :penguin: