Fletcher SG reload


(DB Genome editor) #1

Two anomalies I noticed:

  • The reload animation looks like Fletcher is always reloading one more shell than he actually is. For instance if you reload after firing a single shot, it looks like he’s pushing in 2 shells before doing the T2 flip, and so on… The actual shell count is correct, it’s just that part of the animation that seems to loop one time too many.

  • After firing you last shell, the reload animation kicks in, same sequence as for a single-shell reload (which looks like a 2-shell reload as per previous issue…), but the gun is still empty.


(Rex) #2

http://forums.warchest.com/showthread.php/37323-Shotgun-of-quot-Slugger-quot-engi-drops-bullet-casing-with-zero-ammo?highlight=shotgun


(DB Genome editor) #3

That problem doesn’t seem to be happening anymore, at least it didn’t for me…


(Rex) #4

Hm ok, just wanted to post for reference. :wink:


(DB Genome editor) #5

This one is not a reload issue, but still another animation bug with Fletcher. Since the last update, this is how his SG comes up when you respawn or after swapping weapons:


As soon as you fire a shot the gun goes back up to it’s proper position:



(DB Genome editor) #6

Just noticed today that Proxy, Aura and Vassili (with his SR) suffer from the same issue and also go through the reload animation after firing their last available shell / bullet.