Imo, they should fix the bug where if you detonate too fast after launching, the sticky doesn’t throws
Fletcher Prediction
I son’t think another nerf would render him useless since he’s the strongest Engineer of all right now. If you compare him to the other two:
Proxy has mines that explode when people go near if and can be avoided of you react quick enough or keep your eyes open. There is also an aggressive use but I can spit further then proxy drops those mines.
Bushwacker has a turret that does so low damage that I can power though it’s damage most of the time and destroy it.
But fletcher on the other hand: Sticky bombs that deal very high damage when stuck that can also be used to deny an area because people will be scared to pass a hallway when they know fletcher is around. On top of that they cool down as fast as lightning.
The is no denial, we all saw the videos of good Fletchers, we all played against a good Fletcher that won the round almost singlehanded and we all played Fletcher and made a bunch of kills without having any praxis with him.
Just give that guy 10 HP more and make him an assault merc. Done.
(No hard feelings Sniff)
I don’t think that’s a bug though. Its meant to be there[/quote]
I don’t think that’s a bug though. Its meant to be there[/quote]
i dont think its meant to be there. Its just how the client-server latency talk is made up.
If you throw the bomb and switch to detonator in a time shorter than your ping, than the bomb won’t be thrown (the message of the bomb having been thrown will not register on the server), so it suddenly ‘disappears’.
Definitely annoying, as you can’t time your muscle memory to the always changing ping, whilst maximizing your throw efficiency.
Personally I’d love if they just locked Fletcher into the throwing animation, so you are not able to switch guns until after the bomb is already in the air. Not sure if its easily done thou
I don’t think that’s a bug though. Its meant to be there[/quote]
I don’t think that’s a bug though. Its meant to be there[/quote]
i dont think its meant to be there. Its just how the client-server latency talk is made up.
If you throw the bomb and switch to detonator in a time shorter than your ping, than the bomb won’t be thrown (the message of the bomb having been thrown will not register on the server), so it suddenly ‘disappears’.
Definitely annoying, as you can’t time your muscle memory to the always changing ping, whilst maximizing your throw efficiency.
Personally I’d love if they just locked Fletcher into the throwing animation, so you are not able to switch guns until after the bomb is already in the air. Not sure if its easily done thou[/quote]
Oh wow, never knew that. I thought SD implemented this to raise Fletchers skill cap.
I don’t think that’s a bug though. Its meant to be there[/quote]
I don’t think that’s a bug though. Its meant to be there[/quote]
i dont think its meant to be there. Its just how the client-server latency talk is made up.
If you throw the bomb and switch to detonator in a time shorter than your ping, than the bomb won’t be thrown (the message of the bomb having been thrown will not register on the server), so it suddenly ‘disappears’.
Definitely annoying, as you can’t time your muscle memory to the always changing ping, whilst maximizing your throw efficiency.
Personally I’d love if they just locked Fletcher into the throwing animation, so you are not able to switch guns until after the bomb is already in the air. Not sure if its easily done thou[/quote]
Oh wow, never knew that. I thought SD implemented this to raise Fletchers skill cap.[/quote]
i discovered i when switching an ISP. Playing fletcher at 120+ ping is extremely annoying, as you have to wait for so long before the bombs fly out of your hands.
No, replace stickies with miniguns. He now throws miniguns. And his primary is Jav’s Rocket launcher
I don’t think that’s a bug though. Its meant to be there[/quote]
I don’t think that’s a bug though. Its meant to be there[/quote]
i dont think its meant to be there. Its just how the client-server latency talk is made up.
If you throw the bomb and switch to detonator in a time shorter than your ping, than the bomb won’t be thrown (the message of the bomb having been thrown will not register on the server), so it suddenly ‘disappears’.
Definitely annoying, as you can’t time your muscle memory to the always changing ping, whilst maximizing your throw efficiency.
Personally I’d love if they just locked Fletcher into the throwing animation, so you are not able to switch guns until after the bomb is already in the air. Not sure if its easily done thou[/quote]
Oh wow, never knew that. I thought SD implemented this to raise Fletchers skill cap.[/quote]
i discovered i when switching an ISP. Playing fletcher at 120+ ping is extremely annoying, as you have to wait for so long before the bombs fly out of your hands.[/quote]
I’ve been complaining about this from june, when the game came on steam, all the way through feb when i found this. Now i just say nexon should stop using filthy toasters running vista
[quote=“Watsyurdeal;170939”]That’s cool and all but it’d be even cooler if they perhaps added another SMG to his arsenal. Like the SMG 9 for example.
If not that then shotguns need some further tweaking, like higher rates of fire, less pellets but tighter spread, things like that.
The primary problem with Fletcher is that his main weapons aren’t so great, and at the same time, his stickies are incredibly frustrating because he always has them ready to go.
This is why Fragger was nerfed wasn’t it? To reduce the nades and therefore increase the skill floor needed to use his nade effectively? Same thing could be argued here, but the problem is Fletcher would need some buffs to make him more effective, like +10 health and his guns would need to be more viable. The secondaries are fine, but the primaries need work.[/quote]
I think that Fletcher’s arsenal should stay CQ, because his sticky bombs act like a midrange tool already.
That aside, I think Proxy should have the Blishlock and Fletcher the Hochfir. The Hochfir is way too weak (its DPS becomes dismally weak outside of its effective range compared to the Blishlock) for Proxy to use effectively and the Blishlock would be a lot more suitable for the fast character. Meanwhile Fletcher isn’t one to have good weapons anyways, so the Hochfir wouldn’t do a world of hurt on him.
Edit: noticed the reason why you vouched for another SMG. I still think that Fletcher shouldn’t have amazing weapons anyways compared to Bushwhacker. Even with a nerfed version of the sticky bombs he’s still going to be competitive compared to Bushwhacker after the fact. Reason: Bushwhacker doesn’t have indirect attacks.
If Fletcher has one of his MPs replaced with a revolver he would be able to hold more ground in direct attacks, especially looking at this game’s B+T MP9. Fuck that gun, way too inaccurate with that kind of range, it’s a joke. Same could be said about the Desert Eagle though.
Getting single-shot by a blind throw from a fletcher irritates me as pheonix. - reduce the damage to 90 per sticky OR remove air-bursting. Then, I don’t care how many he has.