*EDIT: oops I posted another video by accident. Just edited for the correct one.
Fletcher: Lock On vs Quick Draw (side by side comparison)
what this analysis isn’t considering is the advantage you get with quickdraw when pulling out the sticky in the first place. Overall the augs seem similar in end result, with slight preference towards quickdraw for general use (fletcher switches a lot of weapons/abilities) and lockon for specific sticky-bomb use (little more reliable to blow up stickies when you want them to blow)
Also you made a typo at the end. Sorry for being that guy.
Flecther instead of you know what…
[quote=“CCP115;92589”]Also you made a typo at the end. Sorry for being that guy.
Flecther instead of you know what…[/quote]
oh god did i really…
I still wonder why Fletcher doesn’t hold his detonator and stickies at the same time, seeing as he uses different hands for them anyway.
But yeah, thanks for this.
[quote=“LifeupOmega;92649”]I still wonder why Fletcher doesn’t hold his detonator and stickies at the same time, seeing as he uses different hands for them anyway.
But yeah, thanks for this.[/quote]
he needs his left hand to balance the sticky throw : )
I have to admit that the detonator could be fused to the 4th weapon slot (aka sticky bombs). Left click to throw. Hold left click to prepare the throw instead of hold right click, and right click for the detonation.
However, better keep E as a quick detonator button. Just pressing E is still easier to pull off than switch 4, press right click, and go back to secondary/primary.