Fletcher Discussion (nerf? buff? fine? Speak your mind)


(vdll) #81

[quote=“god1;20348”][quote=“Szakalot;20346”]
From what I know, stickies only stay during your present ‘life’. If you tap out and spawn (rather than get revived) , all your stickies disappear.[/quote]
Nope. They stay until they’re blown up.
[/quote]

Yeah, makes for some hilarious surprise kills :slight_smile:

@Szakalot regarding right and wrong: you shouldn’t assume that technique most effective for you will be the most effective for others. I.e. I can’t imagine myself using ironsight/scope with anything else but spacebar, but lot’s of people are very effective with RMB bind.


(Szakalot) #82

[quote=“god1;20348”][quote=“Szakalot;20346”]
From what I know, stickies only stay during your present ‘life’. If you tap out and spawn (rather than get revived) , all your stickies disappear.[/quote]
Nope. They stay until they’re blown up.
[/quote]

hmm, ill take another look; but im not convinced : )


(Szakalot) #83

[quote=“convincingMollusk;20350”][quote=“god1;20348”][quote=“Szakalot;20346”]
From what I know, stickies only stay during your present ‘life’. If you tap out and spawn (rather than get revived) , all your stickies disappear.[/quote]
Nope. They stay until they’re blown up.
[/quote]

Yeah, makes for some hilarious surprise kills :slight_smile:

@Szakalot regarding right and wrong: you shouldn’t assume that technique most effective for you will be the most effective for others. I.e. I can’t imagine myself using ironsight/scope with anything else but spacebar, but lot’s of people are very effective with RMB bind.[/quote]

Going ironsight/scope doesn’t have to do anything with aimin, as far as eye-hand coordination. using ‘q’ for aiming in conjunction with mouse is objectively less effective than using mouse buttons with mouse. Sure, if you practice your way through it, you will achieve some sort of ‘local efficiency maximum’ but it will never be your fullest potential : )


(_Sniff_) #84

I wildly disagree! Sometimes you have expended all of your ammo and have very little health. While flanking you don’t always have access to a medic station. Securing a room with stickies is a great way to buy yourself time to reload and regen health. It also removes heat from your previous engagements and people forget about you flanking.

Super important to stay alive once behind enemy lines. That’s half the battle.


(vdll) #85

[quote=“Szakalot;20354”][quote=“convincingMollusk;20350”][quote=“god1;20348”][quote=“Szakalot;20346”]
From what I know, stickies only stay during your present ‘life’. If you tap out and spawn (rather than get revived) , all your stickies disappear.[/quote]
Nope. They stay until they’re blown up.
[/quote]

Yeah, makes for some hilarious surprise kills :slight_smile:

@Szakalot regarding right and wrong: you shouldn’t assume that technique most effective for you will be the most effective for others. I.e. I can’t imagine myself using ironsight/scope with anything else but spacebar, but lot’s of people are very effective with RMB bind.[/quote]

Going ironsight/scope doesn’t have to do anything with aimin, as far as eye-hand coordination. using ‘q’ for aiming in conjunction with mouse is objectively less effective than using mouse buttons with mouse. Sure, if you practice your way through it, you will achieve some sort of ‘local efficiency maximum’ but it will never be your fullest potential : )

[/quote]

Ugh, that “know it all” attitude of yours. Teach me my fullest potential, brah.


(Szakalot) #86

[quote=“convincingMollusk;20381”][quote=“Szakalot;20354”][quote=“convincingMollusk;20350”][quote=“god1;20348”][quote=“Szakalot;20346”]
From what I know, stickies only stay during your present ‘life’. If you tap out and spawn (rather than get revived) , all your stickies disappear.[/quote]
Nope. They stay until they’re blown up.
[/quote]

Yeah, makes for some hilarious surprise kills :slight_smile:

@Szakalot regarding right and wrong: you shouldn’t assume that technique most effective for you will be the most effective for others. I.e. I can’t imagine myself using ironsight/scope with anything else but spacebar, but lot’s of people are very effective with RMB bind.[/quote]

Going ironsight/scope doesn’t have to do anything with aimin, as far as eye-hand coordination. using ‘q’ for aiming in conjunction with mouse is objectively less effective than using mouse buttons with mouse. Sure, if you practice your way through it, you will achieve some sort of ‘local efficiency maximum’ but it will never be your fullest potential : )

[/quote]

Ugh, that “know it all” attitude of yours. Teach me my fullest potential, brah.[/quote]

aye sorry, i get that a lot; never really mean to sound like that.

Just passing knowledge, if you want to use ‘q’ be my guest, but dont get surprised when i blow multiple stickies in your face :wink:


(_Sniff_) #87

[quote=“Szakalot;20335”]

Personally I would like to see the perk give a 30% quicker detonate time using “E”
Ideally I would like to see it become a sticky “mine” again and not a sticky “bomb”[/quote]

According to shoe you are not right:

Either I am off by a frame in my editing or the difference is so slight that it makes a single frame worth of difference. That 30% is nonexistant or has the effect of increasing detonation speed by 33.3 milliseconds.


(vdll) #88

Didn’t notice any difference with or without lock-on either. Looking forward to see your fixed test vid ^


(vdll) #89

[quote=“Szakalot;20335”]

Personally I would like to see the perk give a 30% quicker detonate time using “E”
Ideally I would like to see it become a sticky “mine” again and not a sticky “bomb”[/quote]

According to shoe you are not right:

Either I am off by a frame in my editing or the difference is so slight that it makes a single frame worth of difference. That 30% is nonexistant or has the effect of increasing detonation speed by 33.3 milliseconds.

I see a little difference, but perhaps it’s about a sync?

Btw, if you didn’t know, sticky does 100 max damage within small radius, with substantial damage falloff with distance.

edit: blargh, shdve edited the previous post, sorry[quote=“Sniff;20387”]


(Szakalot) #90

[quote=“convincingMollusk;20394”]Btw, if you didn’t know, sticky does 100 max damage within small radius, with substantial damage falloff with distance.

edit: blargh, shdve edited the previous post, sorry[/quote]

how come it doesnt one shot vassilis? maybe that one had unshakeable, hmm

Perhaps the augment doesnt work yet, but will once its fixed?


(vdll) #91

[quote=“Szakalot;20395”][quote=“convincingMollusk;20394”]Btw, if you didn’t know, sticky does 100 max damage within small radius, with substantial damage falloff with distance.

edit: blargh, shdve edited the previous post, sorry[/quote]

how come it doesnt one shot vassilis? maybe that one had unshakeable, hmm

Perhaps the augment doesnt work yet, but will once its fixed?[/quote]

Hopefully it will, or somehow will be changed to be useful.

I guess it was unshakeable Vas, since I tested the direct hit damage both on self and enemy.


(glossyBag) #92

I believe that if Arty becomes the engineer instead of Fletcher, it would be perfectly balanced.


(vdll) #93

Wait, do you want an engineer with artillery support? Doesn’t sound balanced to be honest.


(Glot) #94

DB = Dat Balance.
name of the game!


(onyxMaker) #95

Fletcher needs buff badly!

A few possibilities:

– Give him a loadout card with the Remburg shotgun A.K.A. the best shotgun
– Give him a loadout card with the 10% increase to explosives splash radius
– Either decrease the global cooldown time on sticky bombs
– Or just give him a loadout card that decreases the cooldown time of special abilities by 20%
– Throwing and detonating sticky bombs should happen as fast as the user can click. Currently, there is a noticeable delay in the throwing AND detonating animations.
– Sticky bombs should auto detonate and instant gib if stuck to opponent.
– Give him a loadout card with a new perk called “clutch” that increases his speed and health by 20% in the final 2 minutes of an objective stage.

Right now, hardly anyone uses Fletcher, because Nader and Fragger have vastly superior grenades, and Proxy is a far better engineer in just about every way. Proxy’s way faster, her mines are much more deadly and easier to get kills with than Fletcher’s sticky bombs, plus she has the best shotgun (Remburg), while Fletcher is stuck with the inferior Hollunds.

Proxy >>>>>>>>>>>>>> Fletcher at the moment. It’s not even a close call.

Funny that Fletcher is the one who costs 50,000 credits, though.


(onyxMaker) #96

I believe that if Arty becomes the engineer instead of Fletcher, it would be perfectly balanced.

That would be a terrible idea since Engineers do all of their work at close range (planting, defusing, repairing), but Arty’s weapons are all built for long range (single-fire and burst-fire rifles + artillery strike).

Arty just needs to have his artillery strike replaced with a mortar cannon that he can setup and fire a la Wolfenstein Enemy Territory mortar class.

Skyhammer has better weapons, more health, and better air support than Arty, so Arty is pretty much worthless right now. Plus Skyhammer is free, so there’s no need to make another paid airstrike class.

Change Arty’s name to Mortimer and give him a mortar!


(efficientCookie) #97

Personally I’d like to see his stickies do a bit more damage, and the delta between the damage of them being stuck and not being stuck be made smaller. If I land a sticky bomb right under someone but its not stuck I expect to be able to kill them since landing a bomb under someone or on them has relatively little difference.


(Hadouken) #98

I feel as though that he needs to have access to better loadouts/perks


(GregHouseMD) #99

Fletcher, buff? What are you guys on!?

Fletcher done right is an absolute beast. It requires a lot of quick swapping between all three weapons ( and knowing which one to use when ), as well as a lot of quick movement. But when done right, he’s an absolute monster.

Does that mean he needs a nerf? No, no, it doesn’t. All it means is, as with every merc, you’re rewarded for playing him right. As it should be.


(MisterMurder) #100

Fletcher does not need to be nerfed or buffed. All he needs is a patch that will fix the problem with the sticky bombs, so that they will no more disappear when thrown on somebody >.<