I have noticed recently that as Fletcher, when I throw a sticky bomb and press E slightly too early (before throwing animation has completed) that the detonator will override the action, and no sticky bomb will be thrown. I think that I should be allowed to mash the E button to detonate it without it needing to complete the animation first.
Fletcher Detonator overrides Sticky Bomb throwing animation.
Well it could be for safety…logically if you think about it…you’re throwing a bomb…if you haven’t thrown it yet…where is it? On your person…so you want to blow yourself up?
Well, if you are going to throw a bomb, but didn’t let it go and start doing something else instead, it’s logical to keep holding it. Plus, if you could use his stickies are some insta-blow by pressing 2 buttons in a quick sequence, it would be even more annoying to fight good Fletchers.
Sorry, my mistake. It’s Fletcher, not Fletcher.
You want to be able to mash E so it detonates as soon as it leaves your hand?
…Sure, what could go wrong?
But on a different note, it doesn’t seem like you’re using the proper bomb-throwing technique. Pressing Q is for scrubs. Take the bombs out with 4, click and hold mouse to wind back the throw. Then just round the corner and release, comes out almost instantly with only a moment for throwing animation