Hello,
I got the H22 Loadout and idk if its good… i have the A31 and BL32 in bronze but i like the cobalt skin more then the bronze and the others skins… can someone tell me ifit is good loadout ?
Thanks 
Fletcher Cobalt Crafting
For Fletcher, it is highly advised to have either Quick Draw or Lock On and a machine pistol.
Quick Draw and Lock On reduce the time required to kill in the sticky>detonate>shotgun>finish combo. I prefer Quick Draw because guns are useful until they are out of ammo, at which point having a loaded one in your hands quickly is really nice.
A machine pistol is easier to use than the Simeon. Just point in the general direction of target and spray.
The H22 has Lock On and a machine pistol (the Tolen), so it is absolutely usable. Untrackable and Drilled are also solid augments. I personally don’t like shotguns, so I’d use the BL32. That has the Blishlok and Empire-9 with Fail Safe, Springy and Lock On. Fail Safe is handy for sticking shotgun bunnys running at you, Springy is alright and Lock On has been mentioned already.
EDIT: I thought your name looked familiar. Good to know my thoughts on Fletcher loadouts haven’t changed in the past 2 months.
[quote=“MisterBadmin;201523”]For Fletcher, it is highly advised to have either Quick Draw or Lock On and a machine pistol.
Quick Draw and Lock On reduce the time required to kill in the sticky>detonate>shotgun>finish combo. I prefer Quick Draw because guns are useful until they are out of ammo, at which point having a loaded one in your hands quickly is really nice.
A machine pistol is easier to use than the Simeon. Just point in the general direction of target and spray.
The H22 has Lock On and a machine pistol (the Tolen), so it is absolutely usable. Untrackable and Drilled are also solid augments. I personally don’t like shotguns, so I’d use the BL32. That has the Blishlok and Empire-9 with Fail Safe, Springy and Lock On. Fail Safe is handy for sticking shotgun bunnys running at you, Springy is alright and Lock On has been mentioned already.
EDIT: I thought your name looked familiar. Good to know my thoughts on Fletcher loadouts haven’t changed in the past 2 months.[/quote]
thanks for the information man,
So what do you say to try again to get a good Cobalt card but the chances are low…?
BTW which card you have with Fletcher?
[quote=“peculiarDestiny;201563”][quote=“MisterBadmin;201523”]For Fletcher, it is highly advised to have either Quick Draw or Lock On and a machine pistol.
Quick Draw and Lock On reduce the time required to kill in the sticky>detonate>shotgun>finish combo. I prefer Quick Draw because guns are useful until they are out of ammo, at which point having a loaded one in your hands quickly is really nice.
A machine pistol is easier to use than the Simeon. Just point in the general direction of target and spray.
The H22 has Lock On and a machine pistol (the Tolen), so it is absolutely usable. Untrackable and Drilled are also solid augments. I personally don’t like shotguns, so I’d use the BL32. That has the Blishlok and Empire-9 with Fail Safe, Springy and Lock On. Fail Safe is handy for sticking shotgun bunnys running at you, Springy is alright and Lock On has been mentioned already.
EDIT: I thought your name looked familiar. Good to know my thoughts on Fletcher loadouts haven’t changed in the past 2 months.[/quote]
thanks for the information man,
So what do you say to try again to get a good Cobalt card but the chances are low…?
BTW which card you have with Fletcher?[/quote]
Depends on what you class as “good.” Anything with Lock On or Quick Draw is playable, from there it comes down to preference. I love the Blishlok and hate shotguns, so there are 2 loadouts I like, BL21 and BL32, which I have and alternate between.
[quote=“MisterBadmin;201619”][quote=“peculiarDestiny;201563”][quote=“MisterBadmin;201523”]For Fletcher, it is highly advised to have either Quick Draw or Lock On and a machine pistol.
Quick Draw and Lock On reduce the time required to kill in the sticky>detonate>shotgun>finish combo. I prefer Quick Draw because guns are useful until they are out of ammo, at which point having a loaded one in your hands quickly is really nice.
A machine pistol is easier to use than the Simeon. Just point in the general direction of target and spray.
The H22 has Lock On and a machine pistol (the Tolen), so it is absolutely usable. Untrackable and Drilled are also solid augments. I personally don’t like shotguns, so I’d use the BL32. That has the Blishlok and Empire-9 with Fail Safe, Springy and Lock On. Fail Safe is handy for sticking shotgun bunnys running at you, Springy is alright and Lock On has been mentioned already.
EDIT: I thought your name looked familiar. Good to know my thoughts on Fletcher loadouts haven’t changed in the past 2 months.[/quote]
thanks for the information man,
So what do you say to try again to get a good Cobalt card but the chances are low…?
BTW which card you have with Fletcher?[/quote]
Depends on what you class as “good.” Anything with Lock On or Quick Draw is playable, from there it comes down to preference. I love the Blishlok and hate shotguns, so there are 2 loadouts I like, BL21 and BL32, which I have and alternate between. [/quote]
Thanks again again man 
I really appreciate you.
btw i really dont know what to do…
Delete the cobalt i already have and try to get somthing better? or stay with this cobalt?..
Do u have some advice?
[quote=“peculiarDestiny;201652”][quote=“MisterBadmin;201619”][quote=“peculiarDestiny;201563”][quote=“MisterBadmin;201523”]For Fletcher, it is highly advised to have either Quick Draw or Lock On and a machine pistol.
Quick Draw and Lock On reduce the time required to kill in the sticky>detonate>shotgun>finish combo. I prefer Quick Draw because guns are useful until they are out of ammo, at which point having a loaded one in your hands quickly is really nice.
A machine pistol is easier to use than the Simeon. Just point in the general direction of target and spray.
The H22 has Lock On and a machine pistol (the Tolen), so it is absolutely usable. Untrackable and Drilled are also solid augments. I personally don’t like shotguns, so I’d use the BL32. That has the Blishlok and Empire-9 with Fail Safe, Springy and Lock On. Fail Safe is handy for sticking shotgun bunnys running at you, Springy is alright and Lock On has been mentioned already.
EDIT: I thought your name looked familiar. Good to know my thoughts on Fletcher loadouts haven’t changed in the past 2 months.[/quote]
thanks for the information man,
So what do you say to try again to get a good Cobalt card but the chances are low…?
BTW which card you have with Fletcher?[/quote]
Depends on what you class as “good.” Anything with Lock On or Quick Draw is playable, from there it comes down to preference. I love the Blishlok and hate shotguns, so there are 2 loadouts I like, BL21 and BL32, which I have and alternate between. [/quote]
Thanks again again man 
I really appreciate you.
btw i really dont know what to do…
Delete the cobalt i already have and try to get somthing better? or stay with this cobalt?..
Do u have some advice?[/quote]
That is a call you have to make.
I care more about function than vanity, but I do like my shiny stuff. I would have scrapped that Cobalt immediately because shotgun.
[quote=“MisterBadmin;201657”][quote=“peculiarDestiny;201652”][quote=“MisterBadmin;201619”][quote=“peculiarDestiny;201563”][quote=“MisterBadmin;201523”]For Fletcher, it is highly advised to have either Quick Draw or Lock On and a machine pistol.
Quick Draw and Lock On reduce the time required to kill in the sticky>detonate>shotgun>finish combo. I prefer Quick Draw because guns are useful until they are out of ammo, at which point having a loaded one in your hands quickly is really nice.
A machine pistol is easier to use than the Simeon. Just point in the general direction of target and spray.
The H22 has Lock On and a machine pistol (the Tolen), so it is absolutely usable. Untrackable and Drilled are also solid augments. I personally don’t like shotguns, so I’d use the BL32. That has the Blishlok and Empire-9 with Fail Safe, Springy and Lock On. Fail Safe is handy for sticking shotgun bunnys running at you, Springy is alright and Lock On has been mentioned already.
EDIT: I thought your name looked familiar. Good to know my thoughts on Fletcher loadouts haven’t changed in the past 2 months.[/quote]
thanks for the information man,
So what do you say to try again to get a good Cobalt card but the chances are low…?
BTW which card you have with Fletcher?[/quote]
Depends on what you class as “good.” Anything with Lock On or Quick Draw is playable, from there it comes down to preference. I love the Blishlok and hate shotguns, so there are 2 loadouts I like, BL21 and BL32, which I have and alternate between. [/quote]
Thanks again again man 
I really appreciate you.
btw i really dont know what to do…
Delete the cobalt i already have and try to get somthing better? or stay with this cobalt?..
Do u have some advice?[/quote]
That is a call you have to make.
I care more about function than vanity, but I do like my shiny stuff. I would have scrapped that Cobalt immediately because shotgun. [/quote]
Lol but i scared of getting cobalt that isnt good…
Sure that card isn’t the best, but it’s plenty good, you don’t need to craft a second cobalt, I would get loadouts for other mercs you enjoy