[quote=“Watsyurdeal;31274”]I think I’ve stated this multiple times, but I really don’t see the point in Thunder having the Flashbang effect on his nades. He moves so slow, and by the time he gets there the enemy is already freed from the blinding effect, heck even the concussion effect itself doesn’t last long, the only good thing is it allows a slower character to catch up and kill enemies trying to escape, or halt a push.
I feel like the Flashbang itself would be better for a lighter merc, maybe with 90-110 hp, and some other passive ability, like maybe being an Engineer?
So you flash, clear out some dudes with your team, then plant the bomb. [/quote]
No. Objective specialist is an incredible offensive tool, and are supposed to be put with something defensive. Flashbangs are better off being paired with something more defensive than objective specialist, like high endurance, a sniper rifle, or a bear trap.
If all a merc is good at is attacking objectives, then it would either be overbuffed to the point where it’s a necessity for offensive pushes, and make engineers like Turtle or Bushwhacker useless, or it would be useless like Phantom or Rhino.
Please don’t try to stack on offensive/defensive abilities on top of each other. I know several types of people that would hate that.
Only exception to that rule would be Phantom. The only viable way to play such a class stealthily is defensively. EMP aura is a very disgusting ability that is an excuse for Phantom to be a very s#itty parody of a stealth merc. I do like the opportunity in being able to sneak around and ambush enemies though.
But that would only be the most enjoyable on defense.