Flashbang effect really needs to be on a different merc


(watsyurdeal) #1

I think I’ve stated this multiple times, but I really don’t see the point in Thunder having the Flashbang effect on his nades. He moves so slow, and by the time he gets there the enemy is already freed from the blinding effect, heck even the concussion effect itself doesn’t last long, the only good thing is it allows a slower character to catch up and kill enemies trying to escape, or halt a push.

I feel like the Flashbang itself would be better for a lighter merc, maybe with 90-110 hp, and some other passive ability, like maybe being an Engineer?

So you flash, clear out some dudes with your team, then plant the bomb.


(hoyes) #2

The flashbang pre-buff to thunder was underpowered as hell, i really dont see hownit could make a merc any better. Anyways, Thunder needs the flash in order for the conc to work against high- level player because in my opinion, a slow, however intense it may be, still allows the player to aim effectively. I will take an example. Say you concussed another thunder, he has better aim than you and he is using the stark, whilst you are using the mk46. If the flash wasn’t there, even if he is slowed, he would probably come out of that gunfight alive. Pluse we don’t need anymore of tue concs effects gone. I miss my emp.


(TheStrangerous) #3

I think flashbang should never come back and be forgotten.
Seriously, this was the bane of Counter Strike, back when I forcefully tried to have fun with that game. The stun effect is good as it is, giving a chance to fight back, but a completely blind vision effect… just no.


(Eox) #4

If you throw away the flash effect, you might need to put something else in the conc grenade in order to not impact Thunder too harshly. What would it be ?


(TheStrangerous) #5

I think slowing down enemies is already quite powerful ability.


(Naonna) #6

Some people have recommended that weapon spread maximize under the concussed effect. - This may be bad for lack of counterplay, but in hindsight, getting hit with a frag nade would outright kill you. … And bring cooking back. - I hate thunder, and even I’m advocating this.


(Herr_Hanz) #7

i dont have any problem with thunders speed and the blind effect.

So you flash, clear out some dudes with your team, then plant the bomb.

thats why you need a high HP merc, a 120 hp merc will get killed in no time.

maybe im interpreting this wrong, but if you are talking about the flash as a main weapon you are using the conc grenade wrong. the power is the concussion. the blinding is a secondary power to prevent people that are just out of the area of effect of the concussion grenade to kill you while you are shooting down the concussed enemies.


(UndeddJester) #8

Pretty much what Herr Hanz said,

The problem is Thunder got overtuned with the loss of his EMP, perhaps the slow combined with the flash is a tad too harsh, but the flash is still a necessary part of his kit.

The concussion grenade has a larger AoE compared to a Fragger nade, but it isn’t that much bigger, and is slowing enemies alone in that AoE as big as knocking out 2 or 3 players outright? Of course not, why bother emptying your clip on players you’ve hit with a nade (who will be able to fire back mind you due to the lack of a blind effect) when you can just bomb people off the grid instantly? The flash gives you time to do this where enemies can’t hit back.

The flash means you cover a much larger effective area, to the point you can even use it to blind recons that aren almost always out of nade range, and if you aren’t gong to be killing people, you would hope the ability would have more versatility.

A few changes I’ve liked the sound of: -

  • Longer arming timer so you need to cook the nade. (Requires more nading skill)
  • Change the conc effect falloff to be for duration and speed reduction. (Currently distance from the conc only reduces duration, not effect).
  • Some kind of scaling on the blind effect, depending on viewing angle, distance, etc.

(Dysfnal) #9

@Jokder the slow makes you an easy target, have fun strafing at 25% speed


(hoyes) #10

@Dysfnal luke what @FatalJ said the flash allows thunder to take full advantage of the conc, as if you flashed say 3 people and they were still able to see, what would be the point of choosing thunder.
Enemies would be able to fight back too well, ruining the idea of thunder being a crowd control merc. Though i do think thunders conc needs a change(cooking), removing the flash would be too.much unless the emp is given back.


(Dysfnal) #11

A bad Thunder can win a 1v2, without the conc grenade, I’ve done it, the conc grenade just makes it easier for him, allowing him to gun down 3 people incredibly quickly


(SweetGenocide) #12

@TheStrangerous as much as i hate to disagree with you, you need to always need to think this:

“THIS… GAME… ISN’T… CS/CS:GO!”

Even if it has so many similarities with it, this game will never and ever be CS:GO.


(yesser) #13

the flash effect could be really nice in light and fast merc with some smg in primarys i’ve made a small thread in the merc suggestion and i think i should make it more detailled.
the idea is with a fast merc smgs and the flash . the flashed person could have the feeling that its attacked from every where cause right now with thunder and the red mark that apear when you get hit from a certain direction you can maybe ruturn some fire cause he is slow and have a big hitbox but with a fast merc it would really hard maybe impossible to predict or even hit it with it speed
so yeah the flash could be added to a new merc


(TheStrangerous) #14

[quote=“SweetGenocide;196742”]@TheStrangerous as much as i hate to disagree with you, you need to always need to think this:

“THIS… GAME… ISN’T… CS/CS:GO!”

Even if it has so many similarities with it, this game will never and ever be CS:GO.[/quote]

Yeah, I know, it’s ET: Wolfenstein reincarnated.

But maybe this might be the solution:


(JJMAJR) #15

[quote=“Watsyurdeal;31274”]I think I’ve stated this multiple times, but I really don’t see the point in Thunder having the Flashbang effect on his nades. He moves so slow, and by the time he gets there the enemy is already freed from the blinding effect, heck even the concussion effect itself doesn’t last long, the only good thing is it allows a slower character to catch up and kill enemies trying to escape, or halt a push.

I feel like the Flashbang itself would be better for a lighter merc, maybe with 90-110 hp, and some other passive ability, like maybe being an Engineer?

So you flash, clear out some dudes with your team, then plant the bomb. [/quote]

No. Objective specialist is an incredible offensive tool, and are supposed to be put with something defensive. Flashbangs are better off being paired with something more defensive than objective specialist, like high endurance, a sniper rifle, or a bear trap.

If all a merc is good at is attacking objectives, then it would either be overbuffed to the point where it’s a necessity for offensive pushes, and make engineers like Turtle or Bushwhacker useless, or it would be useless like Phantom or Rhino.

Please don’t try to stack on offensive/defensive abilities on top of each other. I know several types of people that would hate that.

Only exception to that rule would be Phantom. The only viable way to play such a class stealthily is defensively. EMP aura is a very disgusting ability that is an excuse for Phantom to be a very s#itty parody of a stealth merc. I do like the opportunity in being able to sneak around and ambush enemies though.

But that would only be the most enjoyable on defense.