which files are the images that the flame thrower uses for a flame?
so far i know its these
fthrow_bluestream1.jpg
fthrow_firestream2.jpg
which files are the images that the flame thrower uses for a flame?
so far i know its these
fthrow_bluestream1.jpg
fthrow_firestream2.jpg
Here’s the shader you want:
flamethrowerbluestream
{
cull none
{
map sprites/fthrow_bluestream1.tga
blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen vertex
}
}
flamethrowerfirestream
{
cull none
entityMergable
nofog
{
map sprites/fthrow_firestream2.tga
blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_COLOR
rgbGen vertex
}
}
flamethrowerfire1
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr000.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire2
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr001.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire3
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr002.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire4
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr003.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire5
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr004.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire6
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr005.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire7
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr006.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire8
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr007.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire9
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr008.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire10
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr009.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire11
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr010.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire12
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr011.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire13
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr012.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire14
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr013.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire15
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr014.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire16
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr015.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire17
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr016.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire18
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr017.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire19
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr018.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire20
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr019.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire21
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr020.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire22
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr021.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire23
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr022.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire24
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr023.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire25
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr024.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire26
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr025.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire27
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr026.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire28
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr027.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire29
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr028.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire30
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr029.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire31
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr030.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire32
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr031.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire33
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr032.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire34
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr033.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire35
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr034.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire36
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr035.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire37
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr036.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire38
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr037.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire39
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr038.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire40
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr039.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire41
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr040.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire42
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr041.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire43
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr042.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire44
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr043.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
flamethrowerfire45
{
cull none
nofog
nomipmaps
nopicmip
{
map sprites/twiltb2/spr044.tga
blendFunc GL_ONE GL_ONE_MINUS_SRC_COLOR
}
}
When it burns people, check these too though:
entityonfire1
{
cull none
deformVertexes wave 45 sin 0 10 0 -.6
nomipmap
nopicmip
{
animmap 20 sprites/clnfire/spr000.tga sprites/clnfire/spr001.tga sprites/clnfire/spr002.tga sprites/clnfire/spr003.tga sprites/clnfire/spr004.tga sprites/clnfire/spr005.tga sprites/clnfire/spr006.tga sprites/clnfire/spr007.tga sprites/clnfire/spr008.tga sprites/clnfire/spr009.tga sprites/clnfire/spr010.tga sprites/clnfire/spr011.tga sprites/clnfire/spr012.tga sprites/clnfire/spr013.tga sprites/clnfire/spr014.tga sprites/clnfire/spr015.tga
blendFunc GL_SRC_ALPHA GL_ONE
alphaGen normalzfade 1.0 -0.7 0.5
}
}
entityonfire2
{
nomipmap
nopicmip
{
animmap 20 sprites/clnfire/spr000.tga sprites/clnfire/spr001.tga sprites/clnfire/spr002.tga sprites/clnfire/spr003.tga sprites/clnfire/spr004.tga sprites/clnfire/spr005.tga sprites/clnfire/spr006.tga sprites/clnfire/spr007.tga sprites/clnfire/spr008.tga sprites/clnfire/spr009.tga sprites/clnfire/spr010.tga sprites/clnfire/spr011.tga sprites/clnfire/spr012.tga sprites/clnfire/spr013.tga sprites/clnfire/spr014.tga sprites/clnfire/spr015.tga
blendFunc GL_SRC_ALPHA GL_ONE
alphaGen normalzfade 1.0 -0.7 1.3
}
{
map sprites/inferno_blue.tga
blendFunc GL_SRC_ALPHA GL_ONE
alphaGen normalzfade 1.0 -2.0 0.6
}
}
yea i figured out which images they were 15 min after posting
i looked at a mod that had it modified 
thanks for the code part though some of it will be useful