FlakTower(alpha) is ready!


(ConchMan) #1

Hey all, my map has been in a playable state for a few weeks now.

The map is now available at the Enemy Territory Resource Site and WildStar’s Maps:

http://enemy-territory.4players.de:1041/modules.php?name=Downloads&d_op=viewdownload&cid=15

http://www.planetwolfenstein.com/wildstar/etmaps.htm

I’m calling it alpha only because I’m the only one who’s ever seen it and being a little cautious. I may even add another large section to it so…

Check it out. Comments welcome.

It’s a small level that’s meant for 10-14 players. It’s dual objective, with two flak cannons to destroy. Some features:

-1 Buildable Escape Hatch barrier
-2 Forward Spawnpoint locations
-1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed
-1 Switch that opens/closes two pairs of heavy steel doors
-1 Health Cabinet
-1 Ammo Cabinet
-1 Neutral Command Post that increases charge speed
-3 Axis Team Door
-1 Neutral Team Door


(Fusen) #2

if you want somewhere to hsot it send it and I’ll host it on my site then you dont need crappy geocities


Vapir one vaporizer


(Fusen) #3

k here ya go

download =

http://www.enhancethefuture.co.uk/FlakTower(alpha).zip

Screenshots =


Honda Cl125 Specifications


(ConchMan) #4

wooh wee. thank you. you da man. :clap:


(fattakin) #5

Nice Vibrant Colours on the outside and good use of cloured bands on the inside walls etc - looks good

Umm thats all i can say since i gave up attempting to acually map so have no idea about the rest!


(Gringo Starr) #6

Yes, very nice work! The colors are a very welcome addition. That Z shaped rack that holds the flak shells is very cool.


(ConchMan) #7

Oh yeah, I forgot.

Suggestions for improvement are also welcome.


(ConchMan) #8

ok, seen the map in action and i know some things that need a fixin.

  1. the safety glass by the switch needs to be fixed.

  2. a few surfaces need to have their bullet sounds fixed.

  3. thinking the map may be unbalanced in the axis’s favour. too hard to tell at this stage though.

  4. maybe it is a bit too dark?

it’s too much fun seeing players tear each other up on your own map.


(Fenris) #9

Have only walked through it so far, need some opposition to tell how it works, but I find it too hard to get through the safety barriers, it’s hard to locate the blowable wall, and I don’t think it’s marked on the cmd map ?

The escape hatch dynamite icon on cmd map does not disappear when hatch is blown.

The weapons room spawn can only be reached via the long way round for allies, while axis can take the short way through the door that only opens for axis, maybe let both sides open that door ? Both give allies a better chance, and also to have less running. At least I did not find anything else up there except the spawn flag and so it won’t be attractive to take the flag if you have to run too much to/from it.

The cannons themselves could maybe need some places to “hide” the dynamite when planted, like on Fuel Dump where you can plant on top of the… err… thingys… (whatever they are called in english) :slight_smile:


(Fusen) #10

yeah I would agree that the blowable wall needs to be more noticeable as at the start looking at cmd map i planted at the security doros thinking that was where the dyno icon was >.< also the axis spawn room where the bunkbeds are has some light leakages in the top left front corner. am I right that when axis spawn they have to stay at the front section as I couldnt find a way back into the rest of the map unless I set my spawn further back or the allies open the security doors also the weapon factory’s spawn works for axis straight away they don’t even need to get the flag yet if it was meant to be there spawn at the start shouldnt there flag be there? also this was just a walkthrough although I did like the map I havn’t yet seen a server hosting it :frowning: so try and get someone to host it to fully test it


Chrysler airflite history


(Fenris) #11

I’m running it on the Billskirnir server (don’t remember the IP right now :))
Anyway, what I was going to add as comment was that the roof (up at the guns ) “leaks” between the different sections.


(ConchMan) #12

Here are some more links to places where the map can be downloaded:

http://enemy-territory.4players.de:1041/modules.php?name=Downloads&d_op=viewdownload&cid=15

http://www.planetwolfenstein.com/wildstar/etmaps.htm

I’ll definitely get on top of those things you all pointed out. Can’t get to it just now though, I just got broadband and am experiencing ET as it was meant to be for the first time. :smiley:


(ReFlex) #13


Looks like tiberian… :moo:


(BR1GAND) #14

In the previous screenie there seems to be a minor exploit. Along the fence on the ridge I was able to stack on another player and jump the fence… was this intended by the designer???


(ConchMan) #15

i had intended for a player on the higher level to be able to jumper over on his own with some practice, but not for players on the lower level to be able to get up to the higher level with or without help.

i’m still working on how to fix this.