hi all,
This is my first posting here. Please sorry for my bad english.
Here now my first map introduction:
map: flakstuff_b1
longname: Flakstuff_Beta-1
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STATUS: Beta-1
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Fixes/Changes/New - Beta-1:
new: Crain near Flak Tower (greetings on snipers):) thx Marko for prefab
chg: Now the 3 "tree"-ladders always "start-build" no need construction
chg: Now I have 2 kabel made for Overhead line and more realistic textures
new: Health-Station in Observatorium
fix: Track names should now correctly are indicated
chg: Allies: The Guard Walls construction now on roof of main bunker
not directly in first spawn more
new: Forward Spawn in the old Bunker
new: New Room in the old Bunker with new Command Post place and Ammo cabinet
fix: Mismatching black windows with ray of lights changed in bright windows
chg: 2 other switches for Secret Door (inside, outside)
fix: Tunnel behind the Observatorium repaired
new: Second little house with funk room and a rotating antenna
new: Some fun sound effects added ;)
chg: Map Optimization: Not visible brush surfaces "caulked"
chg: Map Optimization: More aero-portals and hints/skip for optimizations
chg: Other picture for limbomenu with topographical lines
new: New Depot house with oel tanks and barrels
new: Additional secondary objective near Funk House (overhead line)
new: Ammo cabinet in Flak Tower at MG42 added
new: misc_command_markers for all Ammo/Health cabinets
new: Observer cameras of Secret Ammo Room added. First monitor is in the
Observatorium and the second one is in Allies Spawn.
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Briefing:
Switzerland, 1943. The Allies have stolen four new Flak Ammo for Big Flak.
The Axis ones must steal these new Flak Ammos and escape with them to the
Big Flak Gun.
Recommended number of players: 6 on 6
Maximally meaningful number of players: 18 on 18 (not tested yet)
Bugs:
- Sorry, nearly none landmines work yet (Bug in ET/q3map2?)
- Minor graphical Bug in skybox (maybe skybox shader settings?)
Characteristics:
- The number of delivered Flak Ammos are visible on the
frontside of Flak Tower (0/1/2/3/4) and in the Secret Ammo Room.
- It exists a secret Access to the Bunker behind the Observatorium
MG42-Building/Bunker) so you can jump to the Mount Everest :)
- The switch for the Secret Ammo Room is one room before and after the
lower stair
- On the roof of funk house exists an alternativ access to the
Main Bunker
ToDo:
- landmines (if possible) ;)
- Map is not fully optimizing yet
Axis:
Primary objective:
- Construct a ladder to Bunker
- Destroy the Guard Walls on roof of main Bunker
Secondary Objective:
- Destroy the Guard Fence near Observatorium
- Construct a command post
- Construct a Overhead line to Main Bunker
Allies:
Primary objective:
- Destroy the ladder to bunker.
- Construct Guard Walls on the roof of main Bunker
Secondary Objective:
- Construct a Guard Fence near Observatorium
- Construct a command post
- Destroy the Overhead line to Main Bunker
SCREENSHOTS:
http://home.arcor.de/k-fischer/ET/#Flakstuff
(these screenshots are not fully actually with the last beta-1,
I will work on this..) ;)
DOWNLOAD Flakstuff:
http://home.arcor.de/k-fischer/ET/flakstuff_b1.pk3
CONTACT: enemy-territory(AT)arcor.de
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Special thanks:
- Many thanks to Sock for his great winter skybox "iceflow" :)
URL: http://www.planetquake.com/simland
- Thanx for textures: "digits" from map "mlb_hotchkiss" from Marko
(http://markoweb.free.fr)
- Thanx for some great prefabs from Marko's Homepage (e. g. the crain) ;)
- Thanx to "Bolty Boy" [email]kev.bolt@btinternet.com[/email] (Tram Design) for his
great sample of a observer camera
