i was playing maniac mansion the other day and i noticed that there are other flags on the flagpoles. now i’m making a map with some flags and i thought it would be nice if i also have some custom flags, i thought this was done with the remapshader command in the script, so i took a look at the maniac mansion pk3. but i didn’t saw that anywhere in the script, the only thing i found was a whole new model of the flag. i don’t know how to model so i forgot about it. then i remembered that baserace also has a custom flag on top of the spawn, so i took a look at the script and there was a remapshader and it looked like this:
remapshader "textures/cptnt_baseracebeta3/flag_axis_spawn1" "textures/cptnt_baseracebeta3/flag_axis_spawn1"
and i thought it should be like this:
remapshader <path to the default flag> <path to the new flag>
but in baserace those two things are the same :???:
how does this work, how can i make my own flags?
thx

