On 2002-09-18 22:44, SCDS_reyalP wrote:
Yes, if the model is an md3 you can import it and rexport it from something like milkshape. If I remember right you have to generate and edit the .qc file from milkshape.
Or you can just hex edit the shader name in the md3.
This is not something I’ve done much with, so maybe someone can offer and easier way.
If you’ve got MilkShape (i’d recommend you buy it actually, it’s a very good and versatile tool) just do what SCDS suggested… call the model a different name and make a copy of the shader, calling that something else as well with the correct file paths to your new texture.
I’ve not done any MP stuff yet but once you’ve done all that you should be able to add the flag entity to your map and just add the correct model key (key/value = model/file path to you version). You may have to use a default flag in GTK but assign it the new model key