My proposed changes are as follows
Grandeur
- Reducing max spread by x% (goal: to allow players to be able to hit the body and limb in close range situations, but maybe not consistently hit them in the head)
- Reducing Initial Spread by x% (goal: to allow players to 100% accurately hit a target the size of a head, at the weapon’s max range)
- Reducing bloom per shot, so it takes exactly 3 shots to reach maximum bloom
- Reducing the time it takes for spread to return to it’s initial starting point by x% (this is to encourage people to wait between shots, for guaranteeing you’ll be able to hit the headshot, assuming the player is accurate)
- Reducing the horizontal climb for recoil by 50%
- [*] Added an ACOG sight to the gun
- Reduce damage to 38
- Reduce clip size to 12
Dreiss
- Reducing max spread by x% (goal: to allow players to be able to hit the body and limb in close range situations, but maybe not consistently hit them in the head)
- Reducing Initial Spread by x% (goal: to allow players to 100% accurately hit a target the size of a head, at the weapon’s max range)
- Reducing bloom per shot, so it takes exactly 6 shots to reach maximum bloom
- Reducing the time it takes for spread to return to it’s initial starting point by x% (this is to encourage people to wait between shots, for guaranteeing you’ll be able to hit the headshot, assuming the player is accurate)
- Added a EO Tech sight to the gun
- Reduce damage to 25
These changes should make the Grandeur and Dreiss much more consistent with hipfire accuracy and shots, allowing players to more easily kill with them. No more randomly missing because your shot went too far off center, and no more trying to guess and figure out how long you need to wait between shots before you can hit something again.
Essentially these guns will be more akin to lasers, that’s the trade off you get for using guns with smaller clip sizes, and slower rates of fire. Skilled players will be able to do work with these, as there is very little randomness to them. You point these at something, and they are going to hit it.
Plus, since the DPS is similar to the M4 they will be far from op or overstepping on them. These guns need to be consistent anyhow considering that a. this game is dominantly hipfire, and b. their main draw is being able to kill people in less headshots, at longer distances.
As for sights, I was thinking something like these would do nicely.
For the Grandeur
For the Dreiss