@binderr said:
@Nail said:
Dirty Bomb NEEDS people to play ranked and LOTS, the more we play the better CMM will get, this must be obvious to everyone. It’s not the best of worlds but I don’t really see anything better right now, the price is right, especially compared to EA
I get what your saying but I don’t think DB is doing anything worth while to attract new players. all the content update is great but if new players can’t grasp this game in less than 5-10 hours, they will never stay on.
three things maybe stopping new players from staying …
- punishing crafting system that forces players to grind for hours before you can craft anything
- equipment cases rewarding nothing but junk (most times)
- premium skins (gold/cabolt/special) locked under rng with extremely low chance of getting what you REALLY WANT!
I’ve tried to get my friends on this game but they hate the rng. They liked the gold/cabolt skins but you can’t pay for them straight forward, so why pay £30 or so and take a 5% chance on a cabolt skin.
All I’m saying is DB should ease up on the rng and come up with a balance that at least guarantees (x) number of gold or cabolt skin if your paying for cases or something.
I love playing this game, trust me I have just over 1400 hours now (lol) but the rng always puts me off the elite cases and don’t buy them.
I like it, more than that I have 3 cobalts I don’t even play with, but when I finally get my dream card, I don’t want it to be so easy to get for everyone. I want to keep this feeling like it’s special.
Don’t get me wrong, but what you just wrote is just… stupid. Players won’t stay in game because they can’t get blue card? Like… really?
I think we demand too much… BUT!
As I mentioned earlier with SE loadouts and Ranked ones:
Let us pick a 1 card out of 3 cards.
Basically, when you hit the 2% chance on SE edition card, let it roll 3 cards so you can pick one.